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World of Warships reset audio settings when switching audio chip.
In game World of Warships 0.8.8:
There is currently a sound issue/bug, not sure if it's intended behaviour or if it's a bug, issue is as follows: My PC has two audio options: Creative Labs soundblaster and Realtek audio chip. The soundblaster is connected to receiver/speakers analog. The realtek is connected via fiber optics/digital to receiver/speakers as well. Sometimes I switch between these two sound chips when I want to hear clean music on realtek digital chip, and play the game at same time. This is only 2 channel stereo sound channel. The creative labs has 7.1 surround sound channels. So after some time listening to music I change back to creative labs audio chip for better 7.1 sound for game. Strangely enough the game itself resets the audio options to: 1. Low quality and 2. Ear plugs I think this happens when changing audio playback option in mixer in windows... so when I switch audio chips. This behaviour is kinda surprising and somewhat annoying cause it makes the game sound horrible without me even noticing or knowing why... well now I know unless I forget. So solution would be as follows: 1. WoWS needs to store audio-configuration options per audio-solution/chip. 2. When I switch back to creative labs it loads the audio options for that sound chip. Or alternatively it simply does not reset it's current settings... I don't know why it does it but it's strange. Maybe wows detects that realtek is only 2 channel audio chip and switches to earplugs/low quality. However when I switch back to analog/creative labs 7.1 it doesn't detect that it's 7.1 capable and thus it's not using correct/best audio settings. I can understand chosing low settings for quality. But at least it should pick stereo/surround options for the other setting/detect best available speaker setup correctly. Bye, Skybuck. |
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