If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#61
|
|||
|
|||
On Sun, 26 Sep 2004 08:40:34 GMT, Johannes H Andersen
wrote: The motherboards aren't that different in price.A decent socket 754 motherboard is around $80, while a socket 939 one is around $110. Of course there are more expensive ones. A decent Pentium 4 775 motherboard is at least $110. And the cheapest AMD with dual channel costs $315 www.pricewatch.com ! Low cost Athlon64 chips in a Socket 939 packaging should start appearing over the next two weeks or so. These guys claim to have them in stock now: http://www.monarchcomputer.com/Merch...y_Code =AMD64 There are, of course, cheaper dual-channel AMD options available for Socket A as well. All new Pentium 4 have dual channel. Unless they use the low-cost i848 chipset or some of the non-Intel chipsets. Not very common for the build-your-own crowd, but you will often find the i848GL chipset (or even the older i845GV chipset) used in the low-end OEM stuff from Dell and HPaq. ------------- Tony Hill hilla underscore 20 at yahoo dot ca |
#62
|
|||
|
|||
JK wrote:
Is it something like ... "Intel systems cost 25 to 30 percent more than an equivalent AMD system"? For Doom 3, it takes an $810 Pentium 4 3.2 ghz EE to come close to the performance of a $150 Athlon 64 3000+. Will you get off your P4-EE kick? No one buys that thing. It may as well not exist, and using it for your "value" comparisons is stupid. |
#63
|
|||
|
|||
Robert Redelmeier wrote:
In comp.sys.ibm.pc.hardware.chips Tim Auton wrote: Games don't do motion blur, so you do need more fps than you might think. With fast motion (common in games), 40fps isn't enough to make it look smooth. Blur is a point (and could be added!) Good general motion blur cannot (AFAIK) efficiently be done with current generation polygon blatters (though can be somewhat approximated, see Need For Speed: Underground for example). To get good blur you need to support volume rendering and use volumes instead of polygons, and even then it gets dodgy if you've got rapidly (with respect to the frame rate) rotating polygons. It's possible to do completely correct motion blur with a raytracer and a good numerical integrator (each ray generates a line on the polygon, then you need to integrate the texture data along the line) but I don't know off the top of my head which (if any) raytracers that do this. There's probably hundreds of other methods out there I haven't heard about though [...] -- Michael Brown www.emboss.co.nz : OOS/RSI software and more Add michael@ to emboss.co.nz - My inbox is always open |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Gigabyte GA-8IDML with mobile CPU? | Cuzman | Overclocking | 1 | December 8th 04 08:20 PM |
Ghost speed differerent in AMD & Intel | Zotin Khuma | General | 7 | November 17th 04 06:56 AM |
Approx price difference between Intel & AMD systems | JAD | General | 23 | September 21st 04 06:19 PM |
Dual CPU systems - still worth it? | Mr. Grinch | Overclocking AMD Processors | 9 | May 2nd 04 09:02 AM |
Marked difference in price between 2 UPS products? | M Wells | General | 2 | January 22nd 04 11:27 PM |