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AMD DirectX 11 White Paper Released
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AMD DirectX 11 White Paper Released
Its just over two years since I made certain to get a DX10 card (Nvidia
GTX8800) in the expectation then that I would really need DX10 soon. Two years later I have never needed to use DX10 & don't feel I'm missing out. My guess is DX11 is a bit like Windows VISTA versus Win 7 ...its a essentially a re-release to get technically & marketing wise, right that first attempt. DX11 had better work on DX10 cards or I shall not be alone in stamping my feet & screeching at the Sky. (\__/) (='.'=) (")_(") mouse (at least he'll get some exercise) |
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AMD DirectX 11 White Paper Released
NV55 wrote:
http://www.legitreviews.com/article/1001/1/ "DirectX 11 is about efficiency" Same line we were fed with DX10 hype. Oh, but this time they really mean it, right? |
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AMD DirectX 11 White Paper Released
"Trimble Bracegirdle" wrote in message ... Its just over two years since I made certain to get a DX10 card (Nvidia GTX8800) in the expectation then that I would really need DX10 soon. Two years later I have never needed to use DX10 & don't feel I'm missing out. Same here! I have a dual-boot system with Vista (DX-10) but I'm still playing all my games on Windows XP! Mickeysoft really should release DirectX-11 for XP or Vista! But of course that won't sell any software licenses... |
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AMD DirectX 11 White Paper Released
On Jun 28, 11:35*pm, "Trimble Bracegirdle" wrote:
DX11 had better work on DX10 cards or I shall not be alone in stamping my feet & screeching at the Sky. I did reading about DX11. It appears nVidia implemented their own hardware solution (CUDO and PhysX), and AMD implemented their own solution (hardware support of Havok engine). But what's likely to happen, both will also support OpenCL, which is a software interface to the graphical effects. The only thing is that, for example, in case of nVidia, all that proprietary graphical hardware will not be utilised. In other words, the DX11 will work on your DX10 card, albeit slowly. Later, you will want to get a DX11 card which will be faster at drawing DX11 graphics. |
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AMD DirectX 11 White Paper Released
* Trimble Bracegirdle:
Its just over two years since I made certain to get a DX10 card (Nvidia GTX8800) in the expectation then that I would really need DX10 soon. When the Geforce 8 series came out I got one because they also were the fastest DX9 cards available, not because of DX10. DX10 was just additional value. Two years later I have never needed to use DX10 & don't feel I'm missing out. I used DX10 in the games that made use of it (Crysis, Bioshock), and while it wasn't groundbreaking, the gfx was a bit better than with plain DX9. Benjamin |
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AMD DirectX 11 White Paper Released
On Mon, 29 Jun 2009 10:29:10 +0100, just as I was about to take a
herb, Benjamin Gawert disturbed my reverie and wrote: the gfx was a bit better than with plain DX9. TBH, I would not be able to tell the difference if I did not know which was which. -- Cheers, DrT ** Stress - the condition brought about by having to ** resist the temptation to beat the living daylights ** out of someone who richly deserves it. |
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AMD DirectX 11 White Paper Released
Antonio Huerta wrote :
On Jun 28, 11:35*pm, "Trimble Bracegirdle" wrote: DX11 had better work on DX10 cards or I shall not be alone in stamping my feet & screeching at the Sky. I did reading about DX11. It appears nVidia implemented their own hardware solution (CUDO and PhysX), Well, CUDA and PhysX aren't directly related to DX11, the former makes the GPU accessible for general purpose computing tasks (if it's parallelizable), the latter is for physics calculations (as the name suggests). DX11 will have "compute shaders" however - the equivalent to Nvidia's CUDA. and AMD implemented their own solution (hardware support of Havok engine). I'm not up to date on this, but last I checked when they announced support for Havok, they actually meant to optimize it for their CPUs rather than run it on the video hardware. They've got, after all, all of those quad core (and maybe sexa-core - do they plan desktop variants of "Istanbul"?) CPUs to sell, which aren't properly supported by games to date. But what's likely to happen, both will also support OpenCL, which is a software interface to the graphical effects. OpenCL is another equivalent to Nvidia's proprietary CUDA (meaning allowing for general purpose computing on the GPU, not necessarily graphics) - this time a cross-platform multi-vendor open standard effort which is headed by Apple, IIRC. snip -- O. |
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AMD DirectX 11 White Paper Released
TBH, I would not be able to tell the difference if I did not know
which was which. When I went from XP SP3 directly to Windows 7 (avoided Vista completely on my own systems), I immediately noticed that games like Fallout 3, Bioshock and a few others had some nicer, finer details and better quality effects. They still looked great in DX9, but the DX10 difference was more polished and subtle. Kind of like good, well done makeup on an already gorgeous woman. Probably get flamed for that last analogy..... |
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AMD DirectX 11 White Paper Released
On Mon, 29 Jun 2009 20:40:34 GMT, just as I was about to take a herb,
"Augustus" disturbed my reverie and wrote: Probably get flamed for that last analogy..... By people who need a life or look like my arse lol -- Cheers, DrT ** Stress - the condition brought about by having to ** resist the temptation to beat the living daylights ** out of someone who richly deserves it. |
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