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Rocketman the shooter !
"Skybuck Flying" wrote in message news:... A better idea for the rockets could be "proximity rockets". The rocket has a detection cone in front of it like so: ____ ____/ / 8===== \____ \____ It also has a damage/explosion sphere like so: _----_ / \ | 8==== | \ / -____- As long as an enemy is within it's detection cone it will fly onwards... hoping to get closer to the target. When the enemy is within the sphere of damage the rocket makes a decision: "Should I explode ?" or "Should I fly on for a better target ?" The rocket checks the sphere and the cone... if it calculates that the next target will be closer to itself and therefore absorb more damage the rocket will fly on... for example a direct-hit scenerio. If it's unlikely that the rocket will get any closer to other enemies it Woops little mistake there, line corrected: will detonate near the current enemy in the cone. will detonate near the current enemy in the sphere. (Could be cone to though... maybe just check both/all/or a few and see which decision is best ) Bye, Skybuck. |
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