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Multi-monitor (cloned signal!) question
I have only one game I'm aware of that uses OpenGL (Brink). I run 2 monitors in cloned mode (for ergonomic reasons I won't go into here unless really necessary) from my GTX590 to two separate monitors. The nVidia drivers do advise that multi-GPU performance may be reduced if I do this, but I've found that it makes almost no difference in DirectX games. However, in OpenGL, running two monitors cuts the framerate in half. Questions: 1. Is there a way to overcome this? (I'm guessing not, and that it's just the craptastic nature of open-source hardware acceleration). 2. Is there a way to set up hot-key (or otherwise convenient) disabling of the non-gaming monitor so that I can quickly switch between "gaming" and "work" modes? Much thanks to any assistance. Rin |
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