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What's a good bargain in 3D gaming graphics card?



 
 
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  #21  
Old July 22nd 05, 08:06 PM
Arthur Hagen
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Fisher wrote:
On Thu, 21 Jul 2005 23:05:50 -0400, "Arthur Hagen"
wrote:


A movie is 24fps for comparision).

As comparison to a game it is useless data.


That depends on the game. Not all games are action games where fast
reflexes makes a difference.

It also depends on the monitor -- if your LCD monitor can't update
faster than 25fps (like a 40ms LCD display) or even 62fps (16ms
display), it makes no difference whatsoever whether FRAPS reports 75
or 200 fps. Except that by generating all the unneccessary graphics
that is discarded, you steal resources that the game could use for
other things, like AI or pathfinding.


Stop waffling. Just because 24fps appears smooth to you in a movie
doesn't mean it will in a game too. In fact it doesn't.


Start looking at what I write and not what you THINK I write.

--
*Art
  #22  
Old July 22nd 05, 10:52 PM
Ken
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On Fri, 22 Jul 2005 16:12:00 GMT, Fisher wrote:

Stop waffling. Just because 24fps appears smooth to you in a movie
doesn't mean it will in a game too. In fact it doesn't.


In cinema they use 3 x 24 = 72 Hz flicker frequency.

  #23  
Old July 22nd 05, 11:18 PM
rms
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If you are a gamer, stop cross-posting to the matrox group. We are all
power-user hardcore professionals here. We don't play games and have
other priorities for our graphics cards other than 3D frame rates.


Ahaha! Great spin man. Karl Rove would be proud.

rms


  #24  
Old July 23rd 05, 06:44 PM
Fisher
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On Fri, 22 Jul 2005 23:52:37 +0200, Ken wrote:


In cinema they use 3 x 24 = 72 Hz flicker frequency.


We are not discussing "flicker fusion frequency" we are discussing
"frames per second". In a 3D game it is desirable to achieve at least
approximately 50-60fps and to never drop below 30fps during heavy
action at any time if you want smooth game play.
  #25  
Old July 23rd 05, 08:08 PM
Ken
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On Sat, 23 Jul 2005 17:44:59 GMT, Fisher wrote:

In cinema they use 3 x 24 = 72 Hz flicker frequency.


We are not discussing "flicker fusion frequency" we are discussing
"frames per second". In a 3D game it is desirable to achieve at least
approximately 50-60fps and to never drop below 30fps during heavy
action at any time if you want smooth game play.


I discuss flicker frequency.

  #26  
Old July 24th 05, 01:48 AM
Fisher
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On Sat, 23 Jul 2005 21:08:52 +0200, Ken wrote:


I discuss flicker frequency.


Ken, meet Ken.
  #27  
Old July 24th 05, 02:21 AM
Alameda
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"Fisher" wrote in message
...
On Sat, 23 Jul 2005 21:08:52 +0200, Ken wrote:


I discuss flicker frequency.


Ken, meet Ken.


LOL the lack of insight and knowledge is pretty staggering, especially for a
gamer (not you Fisher - you're right on the button). If you've ever played a
FPS before, you will know that a game at 25fps is not much fun, basically
turn around and you're dead, because your mouse is striving for accuracy but
shuddering against the slow jerky framerate. It's horrible. Even at 40fps
it's still horrible. At 40fps, the game's framerate might begin to look
alright, but the accuracy on the mouse is still a bit shaky - I think back
to the volcano level on Far Cry and those huge monsters, framerate dipping
around 35-39 and it was really dodgy, it felt really slow and I had a lot
less control. Then I switched to 4000+ and dual 6800GTs and the thing flies,
nothing seems a problem, you feel solely in control, at a high resolution,
max AA / AF, heck the difference a high framerate has in terms of gameplay
and enjoyment of the game is huge!

The other point to bear in mind is ok, you're staggering along playing, say
Doom 3 or Chronicles of Riddick at 24fps. What happens when you get the NEXT
gen game....your framerate will go down to what... 5 fps, if you're lucky.
And at 640x480. That's the conundrum. Therefore, you should regard high
framerates as a form of "insurance" that your videocard will last into the
generation beyond with pleasing results. I'm sure most people in a
videogaming / videocard forum would agree with that. 24fps just does not cut
the mustard - if that's what you're getting - it's time to get a new card.


  #28  
Old July 24th 05, 03:30 AM
Doc
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"mangyrat" wrote in message
...
ok if i remember right the Compaq PIII 933mhz was a pci slot only sys

with
the built in video saying it was agp but you dont have a agp slot so you
need a pci video card. and right in your price rang is the GeForce FX
5700LE 128MB. goes for $103.99 shiped from newegg.com


Actually, it does have an AGP slot. System is 933mhz 512megs ram, XPhome


  #29  
Old July 24th 05, 06:23 AM
Arthur Hagen
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Alameda wrote:
"Fisher" wrote in message
...
On Sat, 23 Jul 2005 21:08:52 +0200, Ken wrote:

I discuss flicker frequency.


Ken, meet Ken.


LOL the lack of insight and knowledge is pretty staggering,
especially for a gamer (not you Fisher - you're right on the button).
If you've ever played a FPS before, you will know that a game at
25fps is not much fun, basically turn around and you're dead, because
your mouse is striving for accuracy but shuddering against the slow
jerky framerate. It's horrible. Even at 40fps it's still horrible. At
40fps, the game's framerate might begin to look alright, but the
accuracy on the mouse is still a bit shaky - I think back to the
volcano level on Far Cry and those huge monsters, framerate dipping
around 35-39 and it was really dodgy, it felt really slow and I had a
lot less control. Then I switched to 4000+ and dual 6800GTs and the
thing flies, nothing seems a problem, you feel solely in control, at
a high resolution, max AA / AF, heck the difference a high framerate
has in terms of gameplay and enjoyment of the game is huge!


The problem with that reasoning is that not all gaming is FPS, which
some people seem to forget. Do you need more than 25fps to play
Civilization III or SimCity4? No, in those cases it's _much_ more
important that blits (like in full screen scrolling) are fast. How
about when landing a heavy under VFR in Flight Simulator 2004? No,
again, frame rate is not as important as the picture quality and
accuracy. If you can get both, that's swell, but most computer pilots
would be happy with lowering the frame rate to 24fps if it means a more
detailed and accurate world, so they don't try to land the A320 five
feet below the runway.

Again, stop equating gaming with FPS gaming. There's other types of
games with different requirements. Although a high FPS can be
desirable, it's far from necessary for all games, and the price for high
FPS can be too high, if it means taxing the CPU and FSB, leaving less
juice for other functions.

--
*Art

 




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