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NVIDIA is clueless about gaming software?



 
 
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  #11  
Old April 15th 07, 09:18 AM posted to alt.comp.periphs.videocards.nvidia
John Doe
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Posts: 4,274
Default NVIDIA is clueless about gaming software?

"Mr.E Solved!" Iamsingle askme.out wrote:

John Doe wrote:

All I see is something about gamma for antialiasing, is there a
slider or numeric entry? If so, does it affect all the pixels on
the screen? Maybe you could be generous with your expertise and
provide a path to that setting?


You mean every time I switch from Windows to the game I have to
manually adjust contrast/brightness/gamma on the monitor? That's
what I'm trying to avoid. I oftentimes switch between a game and
the Windows desktop.


Yes


Microsoft's Flight Simulator 2004. Supreme Commander. Some games
like Warcraft III have gamma adjustment but no contrast/brightness.


Of all the games I have used, precious few lack in game display
adjustments, I refer to both Direct3D and OpenGL.


I appreciate your attempt to help with the drivers, but you might
want to try a few more games.


I assure you, I have decades of experience with a vast, vast number
of games,


Then one has to wonder how you came up with the idea most games have
anything more than gamma correction.

and I reassert, most have standard and effective ways to do set the
displayed image however you desire.


I don't consider editing INI files to be a standard way to set the
display image.

Can you name some mainstream games that have more than gamma
correction in their settings?

Actually, gamma correction is a lot better than nothing. But it's not
on some very popular mainstream games.

The subject is simple. I'm talking about automatically adjusting
brightness/contrast or at least gamma when switching to a game. The
gamma correction setting in WarCraft 3 is an example. I would think
that NVIDIA could provide the same function in their software,
especially considering the mass of junk they throw in there already.
If they can, there's no excuse. If they can't, fine.

I will mention this, BF2 is one of the few games that has faulty
light maps, and no iris bloom,


Iris bloom? Is that like Irish bloomers?














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  #12  
Old April 15th 07, 06:29 PM posted to alt.comp.periphs.videocards.nvidia
Mr.E Solved!
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Posts: 888
Default NVIDIA is clueless about gaming software?

John Doe wrote:


You mean every time I switch from Windows to the game I have to
manually adjust contrast/brightness/gamma on the monitor?


2 second summary: To get the image you desire, yes.


I don't consider editing INI files to be a standard way to set the
display image.


Consider it advanced tweaking or standard practice, it doesn't matter.
To get the look you want, especially with shader based games, you have
to change numeric variables by hand in an .ini file.


Can you name some mainstream games that have more than gamma
correction in their settings?


Serious Sam (All of them), Far Cry, Star Wars DF, JO, JA; Total War:
Rome and Medieval, Quake (All of them, Doom II and exp packs, HL2,
Dungeon Siege Series...must I go on? CoH, Oblivion (peace be unto it).
All of them have (multiple!) .ini files which contain a multitude of
settings which directly effect what we are calling brightness, contrast
and gamma. Shader based programs almost require .ini tweaking based on
your exact hardware configuration for decent results.

The good news is many web sites have specific and detailed instructions
on how to adjust the innumerable settings, where the files are located,
how to make backups, etc. It is a pain that it has to be done, it is
anti-plug-and-play but once you get the game set correctly, you can
forget it and the end result is a customized image that looks best for you.

Here's a good place to get started:

http://www.tweakguides.com/




Iris bloom? Is that like Irish bloomers?


No, it's an effect to simulate how we as people visually transition from
a dark area to a brightly lit one using tricks with delay and counter
intuitive visual adjustments. There is another technical name to it, but
not as catchy.

Btw, I agree with your underlying theme that "Why should people have to
root around in text files to change obscure variables that need to be
explained to them to get what I consider to be basic visual
adjustments?" It's a complex question that can only be answered by going
over the differences in DirectX and OpenGL and proprietary game engine
design decisions. Which is a boring and annoying subject!

 




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