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#11
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NVIDIA is clueless about gaming software?
"Mr.E Solved!" Iamsingle askme.out wrote:
John Doe wrote: All I see is something about gamma for antialiasing, is there a slider or numeric entry? If so, does it affect all the pixels on the screen? Maybe you could be generous with your expertise and provide a path to that setting? You mean every time I switch from Windows to the game I have to manually adjust contrast/brightness/gamma on the monitor? That's what I'm trying to avoid. I oftentimes switch between a game and the Windows desktop. Yes Microsoft's Flight Simulator 2004. Supreme Commander. Some games like Warcraft III have gamma adjustment but no contrast/brightness. Of all the games I have used, precious few lack in game display adjustments, I refer to both Direct3D and OpenGL. I appreciate your attempt to help with the drivers, but you might want to try a few more games. I assure you, I have decades of experience with a vast, vast number of games, Then one has to wonder how you came up with the idea most games have anything more than gamma correction. and I reassert, most have standard and effective ways to do set the displayed image however you desire. I don't consider editing INI files to be a standard way to set the display image. Can you name some mainstream games that have more than gamma correction in their settings? Actually, gamma correction is a lot better than nothing. But it's not on some very popular mainstream games. The subject is simple. I'm talking about automatically adjusting brightness/contrast or at least gamma when switching to a game. The gamma correction setting in WarCraft 3 is an example. I would think that NVIDIA could provide the same function in their software, especially considering the mass of junk they throw in there already. If they can, there's no excuse. If they can't, fine. I will mention this, BF2 is one of the few games that has faulty light maps, and no iris bloom, Iris bloom? Is that like Irish bloomers? Path: newssvr29.news.prodigy.net!newsdbm05.news.prodigy. net!newsdst01.news.prodigy.net!prodigy.com!newscon 04.news.prodigy.net!prodigy.net!news.astraweb.com! border2.newsrouter.astraweb.com!border2.nntp.dca.g iganews.com!border1.nntp.dca.giganews.com!nntp.gig anews.com!local01.nntp.dca.giganews.com!nntp.comca st.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 14 Apr 2007 23:31:43 -0500 Date: Sun, 15 Apr 2007 00:30:25 -0400 From: "Mr.E Solved!" Iamsingle askme.out User-Agent: Thunderbird 1.5.0.10 (Windows/20070221) MIME-Version: 1.0 Newsgroups: alt.comp.periphs.videocards.nvidia Subject: NVIDIA is clueless about gaming software? References: HZdFh.148$uo3.56 newssvr14.news.prodigy.net 45e8ef8b$0$31083$5a62ac22 per-qv1-newsreader-01.iinet.net.au kfednSFhVYiJZnXYnZ2dnUVZ_segnZ2d comcast.com 7khGh.6300$BE2.5177 newssvr27.news.prodigy.net Y8Sdnd9rc-poWXTYnZ2dnUVZ_tunnZ2d comcast.com 1kHTh.9581$YL5.2024 newssvr29.news.prodigy.net lrmdnSCHedG2HILbnZ2dnUVZ_vCknZ2d comcast.com RqTTh.9834$Kd3.9782 newssvr27.news.prodigy.net In-Reply-To: RqTTh.9834$Kd3.9782 newssvr27.news.prodigy.net Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Message-ID: x-adnbj4GZkyN7zbnZ2dnUVZ_vumnZ2d comcast.com Lines: 68 NNTP-Posting-Host: 66.31.50.185 X-Trace: sv3-fpzyDjkQ5zvXG4UU6F9pm14RQydjWHnCCwNHmj97H+/Bvnol2GvgMVYUCpws4e9EbUwG3PVcl7KY8pk!tgcYo2zwELuV0 uBCIgf51MQR7M90F21/ZMKQOdhvBwGD4dZEcs85jAnm6jEQUg9wvqemFwd0gF+J!Q3nVi j8qku/OyUZeeZ1FBwlOE35M X-Complaints-To: abuse comcast.net X-DMCA-Complaints-To: dmca comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.34 Xref: prodigy.net alt.comp.periphs.videocards.nvidia:439729 |
#12
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NVIDIA is clueless about gaming software?
John Doe wrote:
You mean every time I switch from Windows to the game I have to manually adjust contrast/brightness/gamma on the monitor? 2 second summary: To get the image you desire, yes. I don't consider editing INI files to be a standard way to set the display image. Consider it advanced tweaking or standard practice, it doesn't matter. To get the look you want, especially with shader based games, you have to change numeric variables by hand in an .ini file. Can you name some mainstream games that have more than gamma correction in their settings? Serious Sam (All of them), Far Cry, Star Wars DF, JO, JA; Total War: Rome and Medieval, Quake (All of them, Doom II and exp packs, HL2, Dungeon Siege Series...must I go on? CoH, Oblivion (peace be unto it). All of them have (multiple!) .ini files which contain a multitude of settings which directly effect what we are calling brightness, contrast and gamma. Shader based programs almost require .ini tweaking based on your exact hardware configuration for decent results. The good news is many web sites have specific and detailed instructions on how to adjust the innumerable settings, where the files are located, how to make backups, etc. It is a pain that it has to be done, it is anti-plug-and-play but once you get the game set correctly, you can forget it and the end result is a customized image that looks best for you. Here's a good place to get started: http://www.tweakguides.com/ Iris bloom? Is that like Irish bloomers? No, it's an effect to simulate how we as people visually transition from a dark area to a brightly lit one using tricks with delay and counter intuitive visual adjustments. There is another technical name to it, but not as catchy. Btw, I agree with your underlying theme that "Why should people have to root around in text files to change obscure variables that need to be explained to them to get what I consider to be basic visual adjustments?" It's a complex question that can only be answered by going over the differences in DirectX and OpenGL and proprietary game engine design decisions. Which is a boring and annoying subject! |
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