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Questions on 3d settings
Hey all,
I just recently put a BFG 8800 GTS 640 mb card in my system. I am running the 97.94 Forceware drivers supplied by BFG. My current system: EVGA 680i mb Intel Core2 Duo E6600 - running at 3.0 ghz 2gb Corsair Extreme PC8500 ddr2 ram It has been quite some time, since I have owned an Nvidia card, having used ATI for the last few years, and am curious about some of the 3d settings in Nvidia control panel. 1: Antialiasing - I normally run at 4x, what is gamma correction, and transparency? Should these be set to off or on normally, and what impact might they have on performance? What would be the benefit, of having these two set to on, versus off, if any? Also, I see there is like an 8xQ, and a 16xq - what is the difference between the q, and say just an 8x or 16x? 2: Triple Buffering - mine by default, is set to off - is this preferable, to having it set to on? 3: Texture Filtering - negative lod bias - mine by default is set to " clamp", the other option is " allow" - what does this do? I'll stop there for now, some of these may be stupid questions I am sure... Thanks for any tips, -- Don |
#2
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Questions on 3d settings
"Don Burnette" wrote in message
... It has been quite some time, since I have owned an Nvidia card, having used ATI for the last few years, and am curious about some of the 3d settings in Nvidia control panel. 1: Antialiasing - I normally run at 4x, what is gamma correction, Certain AA sampling and blending patterns cause the screen brightness to drop a little. ATi's AA implementation included gamma correction by default since the Radeon 9x00 days. nVidia gives you the option to turn it on or off. Experiment to see what you like better. transparency? Should these be set to off or on normally, and what impact might they have on performance? What would be the benefit, of having these two set to on, versus off, if any? Simply, the alpha textures receive AA as well, similar to ATi's Adaptive AA. Transparency supersampling AA is the equivalent of Adaptive AA in "quality" mode. For details, go he http://www.tweakguides.com/NVFORCE_6.html The *majority* of the information is correct... Also, I see there is like an 8xQ, and a 16xq - what is the difference between the q, and say just an 8x or 16x? If you really want to know... http://www.nvnews.net/vbulletin/showthread.php?t=79858 As far as the user is concerned, just know that "Q" modes provide better quality, but are slower. 2: Triple Buffering - mine by default, is set to off - is this preferable, to having it set to on? 3: Texture Filtering - negative lod bias - mine by default is set to " clamp", the other option is " allow" - what does this do? Again, http://www.tweakguides.com/NVFORCE_6.html -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." |
#3
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Questions on 3d settings
"First of One" wrote in message ... "Don Burnette" wrote in message ... It has been quite some time, since I have owned an Nvidia card, having used ATI for the last few years, and am curious about some of the 3d settings in Nvidia control panel. 1: Antialiasing - I normally run at 4x, what is gamma correction, Certain AA sampling and blending patterns cause the screen brightness to drop a little. ATi's AA implementation included gamma correction by default since the Radeon 9x00 days. nVidia gives you the option to turn it on or off. Experiment to see what you like better. transparency? Should these be set to off or on normally, and what impact might they have on performance? What would be the benefit, of having these two set to on, versus off, if any? Simply, the alpha textures receive AA as well, similar to ATi's Adaptive AA. Transparency supersampling AA is the equivalent of Adaptive AA in "quality" mode. For details, go he http://www.tweakguides.com/NVFORCE_6.html The *majority* of the information is correct... Also, I see there is like an 8xQ, and a 16xq - what is the difference between the q, and say just an 8x or 16x? If you really want to know... http://www.nvnews.net/vbulletin/showthread.php?t=79858 As far as the user is concerned, just know that "Q" modes provide better quality, but are slower. 2: Triple Buffering - mine by default, is set to off - is this preferable, to having it set to on? 3: Texture Filtering - negative lod bias - mine by default is set to " clamp", the other option is " allow" - what does this do? Again, http://www.tweakguides.com/NVFORCE_6.html -- Thanks for the info! -- Don |
#4
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Questions on 3d settings
'Don Burnette' wrote, in part:
It has been quite some time, since I have owned an Nvidia card, having used ATI for the last few years, and am curious about some of the 3d settings in Nvidia control panel. 1: Antialiasing - I normally run at 4x, what is gamma correction, and transparency? Should these be set to off or on normally, and what impact might they have on performance? What would be the benefit, of having these two set to on, versus off, if any? _____ Gamma correction: Gamma is the function that relates the signal to light intensity or light to signal intensity. For a monitor a gamma of 1 is a linear increase in brightness with equal steps in brightness from dark to light. A gamma of less than one gives a image with 'stretched' blacks and 'compressed' whites (more detail in the darkest part of an image a gamma of more than one gives an image with compressed blacks and stretched whites (more detail in the lightest part of an image.) A monitor has three colors of pixels, so there is a gamma for each color; red, green, and blue. If these three gammas are not equal, the image will change tint as the brightness varies and only 100% white and complete black will be correct; grays will be tinted. When you have trouble making out detail in the darkest portion of images in a game, then reduce the gamma. For other applications (editing a photo, for example) you should either use the preset gamma provided for the particular monitor or use a gamma/contrast/brightness setting applet. "Don Burnette" wrote in message ... Hey all, I just recently put a BFG 8800 GTS 640 mb card in my system. I am running the 97.94 Forceware drivers supplied by BFG. My current system: EVGA 680i mb Intel Core2 Duo E6600 - running at 3.0 ghz 2gb Corsair Extreme PC8500 ddr2 ram It has been quite some time, since I have owned an Nvidia card, having used ATI for the last few years, and am curious about some of the 3d settings in Nvidia control panel. 1: Antialiasing - I normally run at 4x, what is gamma correction, and transparency? Should these be set to off or on normally, and what impact might they have on performance? What would be the benefit, of having these two set to on, versus off, if any? Also, I see there is like an 8xQ, and a 16xq - what is the difference between the q, and say just an 8x or 16x? 2: Triple Buffering - mine by default, is set to off - is this preferable, to having it set to on? 3: Texture Filtering - negative lod bias - mine by default is set to " clamp", the other option is " allow" - what does this do? I'll stop there for now, some of these may be stupid questions I am sure... Thanks for any tips, -- Don |
#5
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Questions on 3d settings
"Phil Weldon" wrote in message .net... 'Don Burnette' wrote, in part: It has been quite some time, since I have owned an Nvidia card, having used ATI for the last few years, and am curious about some of the 3d settings in Nvidia control panel. 1: Antialiasing - I normally run at 4x, what is gamma correction, and transparency? Should these be set to off or on normally, and what impact might they have on performance? What would be the benefit, of having these two set to on, versus off, if any? _____ Gamma correction: Gamma is the function that relates the signal to light intensity or light to signal intensity. For a monitor a gamma of 1 is a linear increase in brightness with equal steps in brightness from dark to light. A gamma of less than one gives a image with 'stretched' blacks and 'compressed' whites (more detail in the darkest part of an image a gamma of more than one gives an image with compressed blacks and stretched whites (more detail in the lightest part of an image.) A monitor has three colors of pixels, so there is a gamma for each color; red, green, and blue. If these three gammas are not equal, the image will change tint as the brightness varies and only 100% white and complete black will be correct; grays will be tinted. When you have trouble making out detail in the darkest portion of images in a game, then reduce the gamma. For other applications (editing a photo, for example) you should either use the preset gamma provided for the particular monitor or use a gamma/contrast/brightness setting applet. Good info, thanks for that Phil. -- Don |
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