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3DS Uses DMP's PICA200 GPU



 
 
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Old June 21st 10, 03:40 PM posted to rec.games.video.nintendo,rec.games.video.nintendo.wii,alt.games.video.nintendo.gamecube,uk.games.video.nintendo,alt.comp.periphs.videocards.ati
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Default 3DS Uses DMP's PICA200 GPU

No ATI GPU in 3DS. Too bad.


http://www.neogaf.com/forum/showthread.php?t=398994
http://forum.beyond3d.com/showthread.php?t=57800

http://www.dmprof.com/release/20100621_3DS_EN.html


"The PICA200 scales with up to four pipelines and processes from up to
four programmable vertex units. The 3D core, using their proprietary
graphics technology named MAESTRO-2G, the second generation of the
Maestro design, implements custom graphics algorithms as hardware for
enabling a set of shading features that include per-vertex sub-surface
scattering, bidirectional reflectance distribution function, cook-
torrance, polygon subdivision, and soft shadowing. Their image post-
processing module, the PICA-FBM frame buffer management, can polish
the image with anti-aliasing and a set of other 2D functions and can
actually be licensed independently as a core for 2D-only devices. In
either case, the PICA-FBM can be extended with a PICA-VG vector
graphics module."
 




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