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pixel shader support - can you fake it?
2 questions really.
Splinter cell 2 won't play on a GF4MX because of the lack of pixel shader support. Says so on the box, says so in the "test your machine". My neighbour really wanted to play this game so I swapped him my 9800PRO for his GF4MX440SE. I thought I would just see what happens if I load spinter cell 2. Loads the menu and when you try to start the game it quits to the desktop. Oh well, I thought, never hurt to try. Then I loaded it again and loaded one of my saved games and it worked. More experimenting shows I can load every level except level 1!. Some of them look damn shocking and would just be impossible to play. Some others you wouldn't know the difference. So my first question is can you fake pixel shader support to play the game and just not have it show whatever pixel shaders do? My second question is how hard would it have been to write in to simply not show pixel shader effects? So the game would still play on lower cards but wouldn't look as good? Or is the pixel shader code so tidied into everything else it would have been a mission to have some kinda of subroutine to bypass it? Or do they just expect that everyone who wants to play the game will have or buy a flasher video card? I also notice after clocking the game (actually noticed well before that but thought I'd throw the fact that I clocked the game in there for an ego trip) that it really resembles SC 1 in the graphics and gameplay department. Everything looks sharper and cleaner and the physics are definitely better but if you played SC 1 for a level and SC 2 for a level you really would have trouble ID'ing the 2. And SC1 run on a GeForce 1. Also I got Beyond good and evil which is my most recommended game of all time. It is simply amazing. I mention this because the general opinion of this household is the graphics in BGAE are WAY better than SC2. And BGAE will play on the lower cards without pixel shader support AND both games are made by the same company (UBISOFT) Thoughts? |
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