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#11
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
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#12
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
Thanks all for the info.
I'll try the card and report back the results for the sake of future generations. The card's an MSI FX5200-T128 8936-290, BTW. Daniel Mandic wrote: when it have two notches and it fits without decent force... Yeah, I mentioned it's keyed for 3.3V as well. The problem is that some companies abuse the specs (like Paul's 9800 Pro). It is unfortunate that they can release AGP hardware that doesn't follow the specs. Why not a Quadra PNY Decent-4chip GeForce Doesn't sound like a good general purpose card. ...Matrox Parhelia 512bit, a wonderful 2D Card and not so slow with 3D Stuff But hardly a de facto standard when it comes to games. I'd rather go with a Ti4200. |
#13
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
Ehud Shapira wrote:
But hardly a de facto standard when it comes to games. I'd rather go with a Ti4200. Yes, of course. GF4ti is fast compared to its age. I play here Star Wars 'Empire on War' TM 2006 . It works fluent. Even with my older Matrox G450 I have been used to play any Game I have liked and still like. Well, 'EoW' would be impossible on a card w/o T&L Unit. The GF3ti is also quite well (T&L capable) and makes a much better impression to me in 2D GDI/Windows etc.-Performance, than the GF4ti, which makes on the other hand much more hardware-effects (DX8 - DX7). The Parhelia can do the same amount of D3D-effects (DX8), if not more than the 4ti, IMHO. Not to mention the crisp picture and the 1024 (10bit-DAC) possible colors p/pixel ;-) Look out that your card has a 128bit (or more) broad memory interface. I know about 128MB cards with 64bit VRAM-interface... not a good choice IMO for D3D and OpenGL stuff. Best Regards, Daniel Mandic |
#14
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
Ok, it's checked. The MSI works. Tried some 3D, and it works fine.
I'm getting strangely low framerates in Unreal Tournament (the original), but I guess it's a drive issues or something similar -- it runs ok windowed, but very slow fullscreen. But that's an entirely different matter... Summary: * MSI FX5200-T128 (8936-290) works fine with 3.3V/AGP 1.0. * 1.5 points down to MSI for bad support from the US branch, and a 5 day response time from the Taiwan branch (with irrelevant reply). * 2 points down to ASUS for not bothering to answer at all. ---- The GF3ti is also quite well (T&L capable) and makes a much better impression to me in 2D GDI/Windows etc.-Performance, than the GF4ti, Are you talking about image quality? Surely all modern cards for some years now have more power than needed for 2D. Look out that your card has a 128bit (or more) broad memory interface. No, it's 64-bit. I wonder why it's called FX5200-T128... And there are no 5200s with 128-bit bus. not a good choice IMO for D3D and OpenGL stuff. Of course the more, the better, but that's what I have and it's still better than the card it replaces. |
#15
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
Ehud Shapira wrote:
Are you talking about image quality? Surely all modern cards for some years now have more power than needed for 2D. Of course the more, the better, but that's what I have and it's still better than the card it replaces. Hi Ehud! I have seen working the mighty BX with much older cards. All PCI and ISA-AT, even 8bit-ISA should work nice The GF3Ti is faster in Windows/GDI than the GF4ti (IMHO). Many decent 3d cards give not so good GDI performance. The Picture Quality depends much to the value/price of the Card and most of the cheap decent 3D cards, lack overclockability (lower chip-quality). All at all, I would not await truecolor 3D performance with a 64bit RAM-IF 3D-Card. Changing to 640x480 or 800x600 in 16bit (enough for Street-Fighter, for example -arcade game machine) should to the trick! Just an example of the meaning of 128bit and broader IF's, which do 32bit (24bit truecolor) much faster and to higher resolutions. Your FX5200 should be able to do 1024x768 in 16bit. My old card wankled between 800x600 and 1024x768 in 16bit. 'NwN' for example, have only been able in 800x600. At 1024 it dropped too much... But GDI was Ok and fast, even with 32bit colors enabled! The new GfX-Card pushed my machine (GDI...) forward, that I have the feeling of something modern, between 1.6 and 2.0GHz, and, let's say a MX400-AGP [GF4, 64bitRAM], yet. Best regards, Daniel Mandic ASUS P2B-F 1,00 iP3-S 'Tualatin' FSB103 ;-) SB AWE64 Gold |
#16
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
Ehud Shapira wrote:
Ok, it's checked. The MSI works. Tried some 3D, and it works fine. I'm getting strangely low framerates in Unreal Tournament (the original), but I guess it's a drive issues or something similar -- it runs ok windowed, but very slow fullscreen. But that's an entirely different matter... Summary: * MSI FX5200-T128 (8936-290) works fine with 3.3V/AGP 1.0. * 1.5 points down to MSI for bad support from the US branch, and a 5 day response time from the Taiwan branch (with irrelevant reply). * 2 points down to ASUS for not bothering to answer at all. ---- The GF3ti is also quite well (T&L capable) and makes a much better impression to me in 2D GDI/Windows etc.-Performance, than the GF4ti, Are you talking about image quality? Surely all modern cards for some years now have more power than needed for 2D. Look out that your card has a 128bit (or more) broad memory interface. No, it's 64-bit. I wonder why it's called FX5200-T128... And there are no 5200s with 128-bit bus. not a good choice IMO for D3D and OpenGL stuff. Of course the more, the better, but that's what I have and it's still better than the card it replaces. To give you a data point, I reinstalled the driver for my Geforce3 TI200 on my P2B-S machine with Win98SE, and 3DMark2000 benchmark, went up from 4000 to 5100 (and it was the same version of driver, not a different one). I don't know how to explain that. (And since I long ago used up my Powerstrip evaluation period, I cannot check the options panel to see whether it is set up right or not. If I had an ATI card, I could have used the SmartGART tab to check it, but this is an Nvidia card, and my next choice would be Powerstrip.) Sometimes, what is happening, is the bus interface to the card is in PCI mode. It looks like the card is fully accelerated, except when a lot of data is being moved to the card. You should check and see whether AGP is really there or not. As far as I know, Powerstrip still has an evaluation period. You can download it from Entechtaiwan.com and install it for testing purposes. When installed, there is an icon on the taskbar. Right clicking brings up a popup menu, and there is an item called Options. Check in the screen there, to see whether AGP is enabled, and DMA or DIME mode is being used. If instead of DMA or DIME, you see "Disabled", then you've still got some fixing to do. This is an example picture of the Powerstrip window in question, and the card they are checking, is using DMA mode for textures: http://www.playtool.com/pages/agpfix/powerstrip2.gif Paul |
#17
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FX5200 AGP 3.0 x8 on ASUS P2B mobo, works on 3.3V ok?
Paul, you mean about UT99? The issues I'm having are most likely driver
related. But I probably shouldn't dicuss this on an ASUS mobos group. The card works in AGP x2, as expected, BTW. No problem with that. |
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