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#1
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state of PowerVR Series 5
You will have to excuse the fact that this is off-topic for the ati,
nvidia groups, however I would argue that competition in the high end PC graphics arena from PowerVR should impact the quality of sucessive GPUs/VPUs from Nvidia and ATI. http://www.beyond3d.com/forum/viewtopic.php?t=12637 quote: __________________________________________________ _____________________________ We've been following the progress of PowerVR'5 Series 5 graphics technology for some time, often wondering if it will actually reach the market and if so how – given PowerVR's reluctance to do anything along the fab-less semiconductor business model, instead stick purely to an IP model. With no semiconductor licensee's it appeared that Series 5 would stall, however last time we saw news of Series 5 it was. We presume, for an announced deal with SEGA's arcade division. More recently Imagination Technologies, the parent company of PowerVR, has put out a new financial statement and within that a few references have been made to the progress of state of Series 5. Here are a few elements of the statement that may be pertienent: " We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console. We have already licensed this technology to SEGA for use in arcade systems and intend to explore relevant partnerships for other markets." "Developments with Renesas/Sammy, and the latest SEGA partnership are expected to lead to volume shipments in the amusement machine market starting from the second half of this year and early next year respectively." "5 partner devices in or close to production (compared with only one in production at the beginning of FY03/04) and 2 in prototype silicon;" So, it would seem that in the second half of the year, which begins fairly soon, PowerVR will be ready to show of Series 5 in an arcade guise at least, however given their business model this still leaves some questions as to how, if at all, this will be brought to the PC market without any semiconductor licensees – if PowerVR are reluctant to go to a fables semiconductor it may be a tall order to ask a board vendor to become one by effectively paying for the production themselves and giving royalties back to PowerVR. Hopefully, though, this will still prove to be an interesting solution and something can be worked out. __________________________________________________ _____________________________ |
#2
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Glad to hear PowerVr are still alive.
I really loved my Kyro2 64mb card back then. It cost halv of what Gf2 was going for and still had decent performance. I loved those 16bit depth quality tough.. just as good as 32bit. So many old games using 16bit max looked better with that card. Now if only they put on TnL unit, DX8 features and DDR2 ram to that interface, it would still outperform any Radeon9200se/Fx5200/Ti4200 cards at hopefully much less price. As for next gen, I'd love to see Kyro4 with 128mb GDDR2, 4x2 pipeline, ShaderModel 3 support. With TBR interface (TileBaseRendering), that card will be real threat to 9800/5900 series of cards. May even challenge x800 and 6800 cards if it gets a faster pipelines (hopefully 8x2 . "R420" wrote in message om... You will have to excuse the fact that this is off-topic for the ati, nvidia groups, however I would argue that competition in the high end PC graphics arena from PowerVR should impact the quality of sucessive GPUs/VPUs from Nvidia and ATI. http://www.beyond3d.com/forum/viewtopic.php?t=12637 quote: __________________________________________________ __________________________ ___ We've been following the progress of PowerVR'5 Series 5 graphics technology for some time, often wondering if it will actually reach the market and if so how - given PowerVR's reluctance to do anything along the fab-less semiconductor business model, instead stick purely to an IP model. With no semiconductor licensee's it appeared that Series 5 would stall, however last time we saw news of Series 5 it was. We presume, for an announced deal with SEGA's arcade division. More recently Imagination Technologies, the parent company of PowerVR, has put out a new financial statement and within that a few references have been made to the progress of state of Series 5. Here are a few elements of the statement that may be pertienent: " We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console. We have already licensed this technology to SEGA for use in arcade systems and intend to explore relevant partnerships for other markets." "Developments with Renesas/Sammy, and the latest SEGA partnership are expected to lead to volume shipments in the amusement machine market starting from the second half of this year and early next year respectively." "5 partner devices in or close to production (compared with only one in production at the beginning of FY03/04) and 2 in prototype silicon;" So, it would seem that in the second half of the year, which begins fairly soon, PowerVR will be ready to show of Series 5 in an arcade guise at least, however given their business model this still leaves some questions as to how, if at all, this will be brought to the PC market without any semiconductor licensees - if PowerVR are reluctant to go to a fables semiconductor it may be a tall order to ask a board vendor to become one by effectively paying for the production themselves and giving royalties back to PowerVR. Hopefully, though, this will still prove to be an interesting solution and something can be worked out. __________________________________________________ __________________________ ___ |
#3
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I also hope that S3 also makes a decent card and driver set. We need some
competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. "Asestar" a s e s t a r @ s t a r t . n o wrote in message ... Glad to hear PowerVr are still alive. I really loved my Kyro2 64mb card back then. It cost halv of what Gf2 was going for and still had decent performance. I loved those 16bit depth quality tough.. just as good as 32bit. So many old games using 16bit max looked better with that card. Now if only they put on TnL unit, DX8 features and DDR2 ram to that interface, it would still outperform any Radeon9200se/Fx5200/Ti4200 cards at hopefully much less price. As for next gen, I'd love to see Kyro4 with 128mb GDDR2, 4x2 pipeline, ShaderModel 3 support. With TBR interface (TileBaseRendering), that card will be real threat to 9800/5900 series of cards. May even challenge x800 and 6800 cards if it gets a faster pipelines (hopefully 8x2 . "R420" wrote in message om... You will have to excuse the fact that this is off-topic for the ati, nvidia groups, however I would argue that competition in the high end PC graphics arena from PowerVR should impact the quality of sucessive GPUs/VPUs from Nvidia and ATI. http://www.beyond3d.com/forum/viewtopic.php?t=12637 quote: __________________________________________________ __________________________ ___ We've been following the progress of PowerVR'5 Series 5 graphics technology for some time, often wondering if it will actually reach the market and if so how - given PowerVR's reluctance to do anything along the fab-less semiconductor business model, instead stick purely to an IP model. With no semiconductor licensee's it appeared that Series 5 would stall, however last time we saw news of Series 5 it was. We presume, for an announced deal with SEGA's arcade division. More recently Imagination Technologies, the parent company of PowerVR, has put out a new financial statement and within that a few references have been made to the progress of state of Series 5. Here are a few elements of the statement that may be pertienent: " We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console. We have already licensed this technology to SEGA for use in arcade systems and intend to explore relevant partnerships for other markets." "Developments with Renesas/Sammy, and the latest SEGA partnership are expected to lead to volume shipments in the amusement machine market starting from the second half of this year and early next year respectively." "5 partner devices in or close to production (compared with only one in production at the beginning of FY03/04) and 2 in prototype silicon;" So, it would seem that in the second half of the year, which begins fairly soon, PowerVR will be ready to show of Series 5 in an arcade guise at least, however given their business model this still leaves some questions as to how, if at all, this will be brought to the PC market without any semiconductor licensees - if PowerVR are reluctant to go to a fables semiconductor it may be a tall order to ask a board vendor to become one by effectively paying for the production themselves and giving royalties back to PowerVR. Hopefully, though, this will still prove to be an interesting solution and something can be worked out. __________________________________________________ __________________________ ___ |
#4
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I thought my card with the kyro chip was great too. Excelent picture
quality, better than both the nvidia cards I've had since then. I wish then good luck. "Gonzo" wrote in message ... I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. "Asestar" a s e s t a r @ s t a r t . n o wrote in message ... Glad to hear PowerVr are still alive. I really loved my Kyro2 64mb card back then. It cost halv of what Gf2 was going for and still had decent performance. I loved those 16bit depth quality tough.. just as good as 32bit. So many old games using 16bit max looked better with that card. Now if only they put on TnL unit, DX8 features and DDR2 ram to that interface, it would still outperform any Radeon9200se/Fx5200/Ti4200 cards at hopefully much less price. As for next gen, I'd love to see Kyro4 with 128mb GDDR2, 4x2 pipeline, ShaderModel 3 support. With TBR interface (TileBaseRendering), that card will be real threat to 9800/5900 series of cards. May even challenge x800 and 6800 cards if it gets a faster pipelines (hopefully 8x2 . "R420" wrote in message om... You will have to excuse the fact that this is off-topic for the ati, nvidia groups, however I would argue that competition in the high end PC graphics arena from PowerVR should impact the quality of sucessive GPUs/VPUs from Nvidia and ATI. http://www.beyond3d.com/forum/viewtopic.php?t=12637 quote: __________________________________________________ __________________________ ___ We've been following the progress of PowerVR'5 Series 5 graphics technology for some time, often wondering if it will actually reach the market and if so how - given PowerVR's reluctance to do anything along the fab-less semiconductor business model, instead stick purely to an IP model. With no semiconductor licensee's it appeared that Series 5 would stall, however last time we saw news of Series 5 it was. We presume, for an announced deal with SEGA's arcade division. More recently Imagination Technologies, the parent company of PowerVR, has put out a new financial statement and within that a few references have been made to the progress of state of Series 5. Here are a few elements of the statement that may be pertienent: " We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console. We have already licensed this technology to SEGA for use in arcade systems and intend to explore relevant partnerships for other markets." "Developments with Renesas/Sammy, and the latest SEGA partnership are expected to lead to volume shipments in the amusement machine market starting from the second half of this year and early next year respectively." "5 partner devices in or close to production (compared with only one in production at the beginning of FY03/04) and 2 in prototype silicon;" So, it would seem that in the second half of the year, which begins fairly soon, PowerVR will be ready to show of Series 5 in an arcade guise at least, however given their business model this still leaves some questions as to how, if at all, this will be brought to the PC market without any semiconductor licensees - if PowerVR are reluctant to go to a fables semiconductor it may be a tall order to ask a board vendor to become one by effectively paying for the production themselves and giving royalties back to PowerVR. Hopefully, though, this will still prove to be an interesting solution and something can be worked out. __________________________________________________ __________________________ ___ |
#5
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"Gonzo" wrote in message ...
I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. don't forget XGI, with their super powerfull Dual GPU card, they are also a contender :-p |
#6
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"Dark Avenger" wrote in message om... "Gonzo" wrote in message ... I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. don't forget XGI, with their super powerfull Dual GPU card, they are also a contender :-p Their drivers were very buggy, last time i checked. also they cost a fair bit more than competetion, that kills sales for new cards. |
#7
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"Asestar" a s e s t a r @ s t a r t . n o wrote in message
... "Dark Avenger" wrote in message om... "Gonzo" wrote in message ... I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. don't forget XGI, with their super powerfull Dual GPU card, they are also a contender :-p Their drivers were very buggy, last time i checked. also they cost a fair bit more than competetion, that kills sales for new cards. I predict that XGI and S3 will go down in flames because of their driver quality. Even this late in the game S3's pre production drivers absolutely stink. Not a good sign. PowerVR I have more hope for. This is the first that I have heard of them coming back though. What's next?....Rendition maybe? 3Dfx was pretty much killed by Nvidia and the corps cut up and most of it thrown away. Too bad. Still leaves a bad taste in my mouth and is still the primary reason I have banned myself from buying Nvidia products. Rant over. |
#8
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"Asestar" a s e s t a r @ s t a r t . n o wrote in message ...
"Dark Avenger" wrote in message om... "Gonzo" wrote in message ... I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. don't forget XGI, with their super powerfull Dual GPU card, they are also a contender :-p Their drivers were very buggy, last time i checked. also they cost a fair bit more than competetion, that kills sales for new cards. Not to forget that the output wasn't correct in most of the times, turbo-texturing is used and Farcry?...you get a black screen! Nice card.... |
#9
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"Gonzo" wrote in message ...
"Asestar" a s e s t a r @ s t a r t . n o wrote in message ... "Dark Avenger" wrote in message om... "Gonzo" wrote in message ... I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. don't forget XGI, with their super powerfull Dual GPU card, they are also a contender :-p Their drivers were very buggy, last time i checked. also they cost a fair bit more than competetion, that kills sales for new cards. I predict that XGI and S3 will go down in flames because of their driver quality. Even this late in the game S3's pre production drivers absolutely stink. Not a good sign. PowerVR I have more hope for. This is the first that I have heard of them coming back though. What's next?....Rendition maybe? 3Dfx was pretty much killed by Nvidia and the corps cut up and most of it thrown away. Too bad. Still leaves a bad taste in my mouth and is still the primary reason I have banned myself from buying Nvidia products. Rant over. Rendition made the first good consumer/gaming 3D chip, the Verite. I miss them. they were working on the 4th generation Verite, the V4400e, in 1999. the thing had 12 MB eDRAM (embedded memory) which boosted the transistor count to like 125M. since then, Rendition was acquired by Micron. 3Dfx stretched the SST1 architechure (Voodoo Graphics) for too long, never getting their true next-gen Rampage part out before Nvidia devoured them. maybe if Sega hadn't mislead 3Dfx on the BlackBelt console contract, (Sega selected the PowerVR based Dural console which was renamed Dreamcast) 3Dfx would still be around. |
#10
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"Gonzo" wrote in message news "Asestar" a s e s t a r @ s t a r t . n o wrote in message ... "Dark Avenger" wrote in message om... "Gonzo" wrote in message ... I also hope that S3 also makes a decent card and driver set. We need some competition. Im not holding my breath waiting for these two though. S3 cards should be out soon I have read. don't forget XGI, with their super powerfull Dual GPU card, they are also a contender :-p Their drivers were very buggy, last time i checked. also they cost a fair bit more than competetion, that kills sales for new cards. I predict that XGI and S3 will go down in flames because of their driver quality. Even this late in the game S3's pre production drivers absolutely stink. Not a good sign. PowerVR I have more hope for. This is the first that I have heard of them coming back though. PowerVR (Imgtech) is different inasmuch as they have many cards up their sleeve: They have Intel signed up, lots of other player sublicensing their mobile technology and Sega backing their high-end 3d stuff. And of course they make digital radio's and speakers and telecomms stuff and all. So I very much doubt they will disappear. Its more a question of whether they can be bothered to make a PC card. The problem is there is no money at the top end of the PC card market. Its all about marketing rights & hype so you can make your money on the lower-end, volume market. So PowerVR wouldn't need 1 card. They'd need a high-end one and perhaps 3 or 4 other cards to address different price points in the market. And they don't *make* anything. So they'd have to get a large PC graphics card player signed up, and also sort out who would fab the silicon. All from a position of 0% share of the market. I can't ever see it happening to be honest :-( Chip |
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