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#21
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Fisher wrote:
On Thu, 21 Jul 2005 23:05:50 -0400, "Arthur Hagen" wrote: A movie is 24fps for comparision). As comparison to a game it is useless data. That depends on the game. Not all games are action games where fast reflexes makes a difference. It also depends on the monitor -- if your LCD monitor can't update faster than 25fps (like a 40ms LCD display) or even 62fps (16ms display), it makes no difference whatsoever whether FRAPS reports 75 or 200 fps. Except that by generating all the unneccessary graphics that is discarded, you steal resources that the game could use for other things, like AI or pathfinding. Stop waffling. Just because 24fps appears smooth to you in a movie doesn't mean it will in a game too. In fact it doesn't. Start looking at what I write and not what you THINK I write. -- *Art |
#22
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On Fri, 22 Jul 2005 16:12:00 GMT, Fisher wrote:
Stop waffling. Just because 24fps appears smooth to you in a movie doesn't mean it will in a game too. In fact it doesn't. In cinema they use 3 x 24 = 72 Hz flicker frequency. |
#23
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If you are a gamer, stop cross-posting to the matrox group. We are all
power-user hardcore professionals here. We don't play games and have other priorities for our graphics cards other than 3D frame rates. Ahaha! Great spin man. Karl Rove would be proud. rms |
#24
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On Fri, 22 Jul 2005 23:52:37 +0200, Ken wrote:
In cinema they use 3 x 24 = 72 Hz flicker frequency. We are not discussing "flicker fusion frequency" we are discussing "frames per second". In a 3D game it is desirable to achieve at least approximately 50-60fps and to never drop below 30fps during heavy action at any time if you want smooth game play. |
#25
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On Sat, 23 Jul 2005 17:44:59 GMT, Fisher wrote:
In cinema they use 3 x 24 = 72 Hz flicker frequency. We are not discussing "flicker fusion frequency" we are discussing "frames per second". In a 3D game it is desirable to achieve at least approximately 50-60fps and to never drop below 30fps during heavy action at any time if you want smooth game play. I discuss flicker frequency. |
#26
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On Sat, 23 Jul 2005 21:08:52 +0200, Ken wrote:
I discuss flicker frequency. Ken, meet Ken. |
#27
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"Fisher" wrote in message ... On Sat, 23 Jul 2005 21:08:52 +0200, Ken wrote: I discuss flicker frequency. Ken, meet Ken. LOL the lack of insight and knowledge is pretty staggering, especially for a gamer (not you Fisher - you're right on the button). If you've ever played a FPS before, you will know that a game at 25fps is not much fun, basically turn around and you're dead, because your mouse is striving for accuracy but shuddering against the slow jerky framerate. It's horrible. Even at 40fps it's still horrible. At 40fps, the game's framerate might begin to look alright, but the accuracy on the mouse is still a bit shaky - I think back to the volcano level on Far Cry and those huge monsters, framerate dipping around 35-39 and it was really dodgy, it felt really slow and I had a lot less control. Then I switched to 4000+ and dual 6800GTs and the thing flies, nothing seems a problem, you feel solely in control, at a high resolution, max AA / AF, heck the difference a high framerate has in terms of gameplay and enjoyment of the game is huge! The other point to bear in mind is ok, you're staggering along playing, say Doom 3 or Chronicles of Riddick at 24fps. What happens when you get the NEXT gen game....your framerate will go down to what... 5 fps, if you're lucky. And at 640x480. That's the conundrum. Therefore, you should regard high framerates as a form of "insurance" that your videocard will last into the generation beyond with pleasing results. I'm sure most people in a videogaming / videocard forum would agree with that. 24fps just does not cut the mustard - if that's what you're getting - it's time to get a new card. |
#28
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"mangyrat" wrote in message ... ok if i remember right the Compaq PIII 933mhz was a pci slot only sys with the built in video saying it was agp but you dont have a agp slot so you need a pci video card. and right in your price rang is the GeForce FX 5700LE 128MB. goes for $103.99 shiped from newegg.com Actually, it does have an AGP slot. System is 933mhz 512megs ram, XPhome |
#29
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Alameda wrote:
"Fisher" wrote in message ... On Sat, 23 Jul 2005 21:08:52 +0200, Ken wrote: I discuss flicker frequency. Ken, meet Ken. LOL the lack of insight and knowledge is pretty staggering, especially for a gamer (not you Fisher - you're right on the button). If you've ever played a FPS before, you will know that a game at 25fps is not much fun, basically turn around and you're dead, because your mouse is striving for accuracy but shuddering against the slow jerky framerate. It's horrible. Even at 40fps it's still horrible. At 40fps, the game's framerate might begin to look alright, but the accuracy on the mouse is still a bit shaky - I think back to the volcano level on Far Cry and those huge monsters, framerate dipping around 35-39 and it was really dodgy, it felt really slow and I had a lot less control. Then I switched to 4000+ and dual 6800GTs and the thing flies, nothing seems a problem, you feel solely in control, at a high resolution, max AA / AF, heck the difference a high framerate has in terms of gameplay and enjoyment of the game is huge! The problem with that reasoning is that not all gaming is FPS, which some people seem to forget. Do you need more than 25fps to play Civilization III or SimCity4? No, in those cases it's _much_ more important that blits (like in full screen scrolling) are fast. How about when landing a heavy under VFR in Flight Simulator 2004? No, again, frame rate is not as important as the picture quality and accuracy. If you can get both, that's swell, but most computer pilots would be happy with lowering the frame rate to 24fps if it means a more detailed and accurate world, so they don't try to land the A320 five feet below the runway. Again, stop equating gaming with FPS gaming. There's other types of games with different requirements. Although a high FPS can be desirable, it's far from necessary for all games, and the price for high FPS can be too high, if it means taxing the CPU and FSB, leaving less juice for other functions. -- *Art |
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