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#1
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
Just put this system together ... so here are the details:
not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag |
#2
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makesme crazy...crazy...crazy...help...help...help
David Sontag wrote:
Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag Any special sound software installed ? Applications for talking while playing games ? VOIP phones involved ? It isn't likely that an AC'97 sound solution and a PCI sound chip would have the same hardware failure. So something that sits above the hardware level, must be responsible. I'd have recommended booting another OS, like a Linux LiveCD (Knoppix or Ubuntu), and try the sound subsystem there. But since both your AC'97 and PCI sound chip both have the same problem, I don't see how an alternate OS will shine any light on the issue. In terms of your Windows install, did you do a Repair Install with the new motherboard, a fresh install, or something else ? Maybe the problem is related to some sound driver and its Mixer panel, from the previous system. Take a look around in Task Manager, and see if you can account for everything there. For additional fun, go Start:Run and type in "dxdiag" and run that. That is from your current version of DirectX. There are some sound tests in there. Give them a try, and see if there are any complaints from Dxdiag. The sound chip will be run at various sample rates and sample sizes, and perhaps some pattern will emerge there, that is different from what you've seen so far. Paul |
#3
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
No special sound software installed ? No Applications for talking while playing games No VOIP phones involved . I wll run the test tommorw or Sunday. Maybe another hint ... the onboard clock is losing time. Thanks David On Fri, 23 Nov 2007 21:01:30 -0500, Paul wrote: David Sontag wrote: Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag Any special sound software installed ? Applications for talking while playing games ? VOIP phones involved ? It isn't likely that an AC'97 sound solution and a PCI sound chip would have the same hardware failure. So something that sits above the hardware level, must be responsible. I'd have recommended booting another OS, like a Linux LiveCD (Knoppix or Ubuntu), and try the sound subsystem there. But since both your AC'97 and PCI sound chip both have the same problem, I don't see how an alternate OS will shine any light on the issue. In terms of your Windows install, did you do a Repair Install with the new motherboard, a fresh install, or something else ? Maybe the problem is related to some sound driver and its Mixer panel, from the previous system. Take a look around in Task Manager, and see if you can account for everything there. For additional fun, go Start:Run and type in "dxdiag" and run that. That is from your current version of DirectX. There are some sound tests in there. Give them a try, and see if there are any complaints from Dxdiag. The sound chip will be run at various sample rates and sample sizes, and perhaps some pattern will emerge there, that is different from what you've seen so far. Paul |
#4
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makesme crazy...crazy...crazy...help...help...help
David Sontag wrote:
No special sound software installed ? No Applications for talking while playing games No VOIP phones involved . I wll run the test tommorw or Sunday. Maybe another hint ... the onboard clock is losing time. That is a useful observation. When the operating system is not running, there is a clock in the Southbridge that keeps time. There is a 32768 hertz crystal next to the Southbridge, and the circuit in the Southbridge is very similar to that of a digital watch. When the OS is running, the value stored in the RTC in the Southbridge, is transferred to system memory. From that point onwards, clock tick interrupts signal to the processor, when to increment the location in memory that represents the clock. So the time keeping is based on clock tick interrupts, rather than the RTC, for as long as the OS is running. If the time is drifting in that case, one reason can be that the clock tick interrupt is not getting serviced in time, so opportunities to increment the clock are being lost. The clock tick interrupt has a high priority, so it should be difficult to lose them. (That is precisely why it has a high priority in the first place, to reduce the chance of losing them.) Now, consider if you have some kind of interrupt problem. The sound system also relies on interrupts for service. The sound chip requires rather prompt service, and if service is not received, funny things happen. To give an example of what the sound does, when starved, consider when a game crashes the OS. I used to have a problem with a system while playing Quake, and the sound would play in a loop, using the same fraction of a second worth of sound samples. That wasn't an "echo" as such, because the amplitude of the sound didn't decrease with time. It was more of a "looping" of the sound. If the software could somehow recover, and feed fresh buffers of data to the sound chip, then new sounds would come from the chip. Part of the fun with sound problems, is terminology. Finding descriptive terms that mean the same thing to everyone reading the posts. To me, echo implies reverberation, like sound in a cave or yelling in a mountain range. In that case, there is an echo, and with each return trip, the amplitude of the echo is reduced until it dies out. "Looping" is where the same buffer of sound data, is played over and over again, because the sound chip has no fresh content in the queue - in that case, the amplitude remains the same for each replay of the data in the buffer. This probably isn't going to be enough to figure out the problem, but anyway - Control Panels:Administrative Tools:Performance has the capability to display a limited set of metrics. If you right click in the display pane, and select "Add Counters", then in the Add Counters dialog, you select a Performance Object of "Processor", then select "Interrupts/sec", that will give you a trace on the screen. If I do that on my Win2K system, I see a more or less flat line (as long as the mouse doesn't move), and the level of interrupts seen is: 2090 interrupts/sec (alt-tabbed out of a 3D game, so it is in the background) (The video card is still "running", even when the game is not (Extra interrupts are from the video card)) 130 interrupts/sec (no game in background, mouse not moving) Check your system, to see what kind of level it is running. If there are thousands of interrupts per second, when no programs are running, and the mouse if not moving, it could be you have a spurious interrupt problem. The problem there, is I don't see a chip on the NF325, I recognize as a trouble-maker. It could simply be a defect of that particular board, I suppose (a good chip gone bad). If I wanted to further illuminate the issue, at this point I might switch to a Linux LiveCD, and see if I could get a record of interrupts versus IRQ number. I don't see the ability to do that, in Windows. But perhaps Linux has a means to do that. Also, take a look in the Event Viewer in Windows, and see if there are any strange error messages in there. Maybe if there is an interrupt problem, some side effects would be present in Event Viewer. Paul Thanks David On Fri, 23 Nov 2007 21:01:30 -0500, Paul wrote: David Sontag wrote: Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag Any special sound software installed ? Applications for talking while playing games ? VOIP phones involved ? It isn't likely that an AC'97 sound solution and a PCI sound chip would have the same hardware failure. So something that sits above the hardware level, must be responsible. I'd have recommended booting another OS, like a Linux LiveCD (Knoppix or Ubuntu), and try the sound subsystem there. But since both your AC'97 and PCI sound chip both have the same problem, I don't see how an alternate OS will shine any light on the issue. In terms of your Windows install, did you do a Repair Install with the new motherboard, a fresh install, or something else ? Maybe the problem is related to some sound driver and its Mixer panel, from the previous system. Take a look around in Task Manager, and see if you can account for everything there. For additional fun, go Start:Run and type in "dxdiag" and run that. That is from your current version of DirectX. There are some sound tests in there. Give them a try, and see if there are any complaints from Dxdiag. The sound chip will be run at various sample rates and sample sizes, and perhaps some pattern will emerge there, that is different from what you've seen so far. Paul |
#5
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
In alt.comp.hardware.pc-homebuilt Paul wrote:
David Sontag wrote: No special sound software installed ? No Applications for talking while playing games No VOIP phones involved . I wll run the test tommorw or Sunday. Maybe another hint ... the onboard clock is losing time. That is a useful observation. When the operating system is not running, there is a clock in the Southbridge that keeps time. There is a 32768 hertz crystal next to the Southbridge, and the circuit in the Southbridge is very similar to that of a digital watch. Just about exactly the same, except it isn't adjusted for accuracy like a watch is, nor thermally controlled. Nobody seems to think it worth the bother; as the main timing is derived from 60hz when the system is plugged in. So, the accuracy can be either damned good, or truly ****-poor indeed. They don't even give you a trimmer you can *manually* adjust for accuracy like many of the older watches do/did. Nor are they automatically laser-trimmed like watches are these days at the factory. They *should* be. ;-{ I'm not sure about laptops; which don't *have* the 60-cycle reference; only a DC supply. When the OS is running, the value stored in the RTC in the Southbridge, is transferred to system memory. From that point onwards, clock tick interrupts signal to the processor, when to increment the location in memory that represents the clock. So the time keeping is based on clock tick interrupts, rather than the RTC, for as long as the OS is running. If the time is drifting in that case, one reason can be that the clock tick interrupt is not getting serviced in time, so opportunities to increment the clock are being lost. The clock tick interrupt has a high priority, so it should be difficult to lose them. (That is precisely why it has a high priority in the first place, to reduce the chance of losing them.) Now, consider if you have some kind of interrupt problem. The sound system also relies on interrupts for service. The sound chip requires rather prompt service, and if service is not received, funny things happen. To give an example of what the sound does, when starved, consider when a game crashes the OS. I used to have a problem with a system while playing Quake, and the sound would play in a loop, using the same fraction of a second worth of sound samples. That wasn't an "echo" as such, because the amplitude of the sound didn't decrease with time. It was more of a "looping" of the sound. If the software could somehow recover, and feed fresh buffers of data to the sound chip, then new sounds would come from the chip. Part of the fun with sound problems, is terminology. Finding descriptive terms that mean the same thing to everyone reading the posts. To me, echo implies reverberation, like sound in a cave or yelling in a mountain range. In that case, there is an echo, and with each return trip, the amplitude of the echo is reduced until it dies out. "Looping" is where the same buffer of sound data, is played over and over again, because the sound chip has no fresh content in the queue - in that case, the amplitude remains the same for each replay of the data in the buffer. This probably isn't going to be enough to figure out the problem, but anyway - Control Panels:Administrative Tools:Performance has the capability to display a limited set of metrics. If you right click in the display pane, and select "Add Counters", then in the Add Counters dialog, you select a Performance Object of "Processor", then select "Interrupts/sec", that will give you a trace on the screen. If I do that on my Win2K system, I see a more or less flat line (as long as the mouse doesn't move), and the level of interrupts seen is: 2090 interrupts/sec (alt-tabbed out of a 3D game, so it is in the background) (The video card is still "running", even when the game is not (Extra interrupts are from the video card)) 130 interrupts/sec (no game in background, mouse not moving) Check your system, to see what kind of level it is running. If there are thousands of interrupts per second, when no programs are running, and the mouse if not moving, it could be you have a spurious interrupt problem. The problem there, is I don't see a chip on the NF325, I recognize as a trouble-maker. It could simply be a defect of that particular board, I suppose (a good chip gone bad). If I wanted to further illuminate the issue, at this point I might switch to a Linux LiveCD, and see if I could get a record of interrupts versus IRQ number. I don't see the ability to do that, in Windows. But perhaps Linux has a means to do that. Also, take a look in the Event Viewer in Windows, and see if there are any strange error messages in there. Maybe if there is an interrupt problem, some side effects would be present in Event Viewer. Paul Thanks David On Fri, 23 Nov 2007 21:01:30 -0500, Paul wrote: David Sontag wrote: Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag Any special sound software installed ? Applications for talking while playing games ? VOIP phones involved ? It isn't likely that an AC'97 sound solution and a PCI sound chip would have the same hardware failure. So something that sits above the hardware level, must be responsible. I'd have recommended booting another OS, like a Linux LiveCD (Knoppix or Ubuntu), and try the sound subsystem there. But since both your AC'97 and PCI sound chip both have the same problem, I don't see how an alternate OS will shine any light on the issue. In terms of your Windows install, did you do a Repair Install with the new motherboard, a fresh install, or something else ? Maybe the problem is related to some sound driver and its Mixer panel, from the previous system. Take a look around in Task Manager, and see if you can account for everything there. For additional fun, go Start:Run and type in "dxdiag" and run that. That is from your current version of DirectX. There are some sound tests in there. Give them a try, and see if there are any complaints from Dxdiag. The sound chip will be run at various sample rates and sample sizes, and perhaps some pattern will emerge there, that is different from what you've seen so far. Paul -- _____ / ' / â„¢ ,-/-, __ __. ____ /_ (_/ / (_(_/|_/ / _/ _ |
#6
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
On Fri, 23 Nov 2007 23:26:25 -0600, Frank McCoy
put finger to keyboard and composed: In alt.comp.hardware.pc-homebuilt Paul wrote: When the operating system is not running, there is a clock in the Southbridge that keeps time. There is a 32768 hertz crystal next to the Southbridge, and the circuit in the Southbridge is very similar to that of a digital watch. Just about exactly the same, except it isn't adjusted for accuracy like a watch is, nor thermally controlled. Nobody seems to think it worth the bother; as the main timing is derived from 60hz when the system is plugged in. Huh? So, the accuracy can be either damned good, or truly ****-poor indeed. They don't even give you a trimmer you can *manually* adjust for accuracy like many of the older watches do/did. Nor are they automatically laser-trimmed like watches are these days at the factory. How do you laser-trim a watch? I can understand trimming a watch *crystal*, but that would be done by the crystal manufacturer. They *should* be. ;-{ I'm not sure about laptops; which don't *have* the 60-cycle reference; only a DC supply. Where exactly is this 60Hz reference (or 50Hz in my case)? - Franc Zabkar -- Please remove one 'i' from my address when replying by email. |
#7
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
In alt.comp.hardware.pc-homebuilt Franc Zabkar
wrote: On Fri, 23 Nov 2007 23:26:25 -0600, Frank McCoy put finger to keyboard and composed: In alt.comp.hardware.pc-homebuilt Paul wrote: When the operating system is not running, there is a clock in the Southbridge that keeps time. There is a 32768 hertz crystal next to the Southbridge, and the circuit in the Southbridge is very similar to that of a digital watch. Just about exactly the same, except it isn't adjusted for accuracy like a watch is, nor thermally controlled. Nobody seems to think it worth the bother; as the main timing is derived from 60hz when the system is plugged in. Huh? So, the accuracy can be either damned good, or truly ****-poor indeed. They don't even give you a trimmer you can *manually* adjust for accuracy like many of the older watches do/did. Nor are they automatically laser-trimmed like watches are these days at the factory. How do you laser-trim a watch? I can understand trimming a watch *crystal*, but that would be done by the crystal manufacturer. Easier than trimming the crystal by far ... and FAR more accurate. Most crystals are *deliberately* tuned a little high; so a tiny amount of capacitance in shunt will tune them slightly lower in frequency. In early crystal-controlled watches this was done by putting a tiny variable-capacitor in parallel with the crystal. To laser-trim a watch instead, you cut tiny links that would add tiny bits of capacitance (usually in binary amounts of .01pf, .02pf, .04pf, etc., or something similar) to the crystal while holding the temperature steady; approximating the "normal" temperature it would have while on somebody's arm. Resistors added in series might have a similar effect. They *should* be. ;-{ I'm not sure about laptops; which don't *have* the 60-cycle reference; only a DC supply. Where exactly is this 60Hz reference (or 50Hz in my case)? Passed through from the power supply. .... Checking .... Well ... OK, I *thought* it was. http://www.greyware.com/software/dom...y/pcclocks.asp I guess not. ;-{ PC clocks it seems, are far worse than I thought. There *are* circuits out there to do what I thought for PCs; but not built in as standard like I thought. -- _____ / ' / â„¢ ,-/-, __ __. ____ /_ (_/ / (_(_/|_/ / _/ _ |
#8
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
reinstall the sound card drivers
"David Sontag" wrote in message ... Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag |
#9
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NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
Hi Paul
Useful ... but I took a look at the areas you mentioned below and there does not seem to be anything wrong as far as I can tell...I am very impressed with the depth of what you know.. My system is keeping perfect time as of the last 24 hours. So here is one more tidbit... the sound from the line out is fine ... it feeds my AIW 8600DV... but the speakers still have what is more correctly called looping. So, there are two possible answers as far as I can tell. 1. Could it be that my speakers have gone bad ...Evo Sonic XS 2.1's .... I doubt it... but I will test some new ones in the morning. or 2. It is the motherboard... Since the line out is fine ... it could very well be the speaker. They have not bin abused but I will test this before I order an new motherboard Thanks Again David On Sat, 24 Nov 2007 00:14:06 -0500, Paul David Sontag wrote: No special sound software installed ? No Applications for talking while playing games No VOIP phones involved . I wll run the test tommorw or Sunday. Maybe another hint ... the onboard clock is losing time. That is a useful observation. When the operating system is not running, there is a clock in the Southbridge that keeps time. There is a 32768 hertz crystal next to the Southbridge, and the circuit in the Southbridge is very similar to that of a digital watch. When the OS is running, the value stored in the RTC in the Southbridge, is transferred to system memory. From that point onwards, clock tick interrupts signal to the processor, when to increment the location in memory that represents the clock. So the time keeping is based on clock tick interrupts, rather than the RTC, for as long as the OS is running. If the time is drifting in that case, one reason can be that the clock tick interrupt is not getting serviced in time, so opportunities to increment the clock are being lost. The clock tick interrupt has a high priority, so it should be difficult to lose them. (That is precisely why it has a high priority in the first place, to reduce the chance of losing them.) Now, consider if you have some kind of interrupt problem. The sound system also relies on interrupts for service. The sound chip requires rather prompt service, and if service is not received, funny things happen. To give an example of what the sound does, when starved, consider when a game crashes the OS. I used to have a problem with a system while playing Quake, and the sound would play in a loop, using the same fraction of a second worth of sound samples. That wasn't an "echo" as such, because the amplitude of the sound didn't decrease with time. It was more of a "looping" of the sound. If the software could somehow recover, and feed fresh buffers of data to the sound chip, then new sounds would come from the chip. Part of the fun with sound problems, is terminology. Finding descriptive terms that mean the same thing to everyone reading the posts. To me, echo implies reverberation, like sound in a cave or yelling in a mountain range. In that case, there is an echo, and with each return trip, the amplitude of the echo is reduced until it dies out. "Looping" is where the same buffer of sound data, is played over and over again, because the sound chip has no fresh content in the queue - in that case, the amplitude remains the same for each replay of the data in the buffer. This probably isn't going to be enough to figure out the problem, but anyway - Control Panels:Administrative Tools:Performance has the capability to display a limited set of metrics. If you right click in the display pane, and select "Add Counters", then in the Add Counters dialog, you select a Performance Object of "Processor", then select "Interrupts/sec", that will give you a trace on the screen. If I do that on my Win2K system, I see a more or less flat line (as long as the mouse doesn't move), and the level of interrupts seen is: 2090 interrupts/sec (alt-tabbed out of a 3D game, so it is in the background) (The video card is still "running", even when the game is not (Extra interrupts are from the video card)) 130 interrupts/sec (no game in background, mouse not moving) Check your system, to see what kind of level it is running. If there are thousands of interrupts per second, when no programs are running, and the mouse if not moving, it could be you have a spurious interrupt problem. The problem there, is I don't see a chip on the NF325, I recognize as a trouble-maker. It could simply be a defect of that particular board, I suppose (a good chip gone bad). If I wanted to further illuminate the issue, at this point I might switch to a Linux LiveCD, and see if I could get a record of interrupts versus IRQ number. I don't see the ability to do that, in Windows. But perhaps Linux has a means to do that. Also, take a look in the Event Viewer in Windows, and see if there are any strange error messages in there. Maybe if there is an interrupt problem, some side effects would be present in Event Viewer. Paul Thanks David On Fri, 23 Nov 2007 21:01:30 -0500, Paul wrote: David Sontag wrote: Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag Any special sound software installed ? Applications for talking while playing games ? VOIP phones involved ? It isn't likely that an AC'97 sound solution and a PCI sound chip would have the same hardware failure. So something that sits above the hardware level, must be responsible. I'd have recommended booting another OS, like a Linux LiveCD (Knoppix or Ubuntu), and try the sound subsystem there. But since both your AC'97 and PCI sound chip both have the same problem, I don't see how an alternate OS will shine any light on the issue. In terms of your Windows install, did you do a Repair Install with the new motherboard, a fresh install, or something else ? Maybe the problem is related to some sound driver and its Mixer panel, from the previous system. Take a look around in Task Manager, and see if you can account for everything there. For additional fun, go Start:Run and type in "dxdiag" and run that. That is from your current version of DirectX. There are some sound tests in there. Give them a try, and see if there are any complaints from Dxdiag. The sound chip will be run at various sample rates and sample sizes, and perhaps some pattern will emerge there, that is different from what you've seen so far. Paul |
#10
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not thinking clearly ...was NF325-A7 Sound problem: sounds like an echo ,,echo...echo makes me crazy...crazy...crazy...help...help...help
Ok I was not thinking clearly ... line out is the speakers ..
Line in is where the AIW sends it sound ... so it cannot be the speakers, At this point I feel like a kid in a barn full of horse **** ... I am digging around cause ther must be a pony in here somewhere. So for now I am back to the motherboard. David On Sun, 25 Nov 2007 00:25:03 -0500, David Sontag wrote: Hi Paul Useful ... but I took a look at the areas you mentioned below and there does not seem to be anything wrong as far as I can tell...I am very impressed with the depth of what you know.. My system is keeping perfect time as of the last 24 hours. So here is one more tidbit... the sound from the line out is fine ... it feeds my AIW 8600DV... but the speakers still have what is more correctly called looping. So, there are two possible answers as far as I can tell. 1. Could it be that my speakers have gone bad ...Evo Sonic XS 2.1's ... I doubt it... but I will test some new ones in the morning. or 2. It is the motherboard... Since the line out is fine ... it could very well be the speaker. They have not bin abused but I will test this before I order an new motherboard Thanks Again David On Sat, 24 Nov 2007 00:14:06 -0500, Paul David Sontag wrote: No special sound software installed ? No Applications for talking while playing games No VOIP phones involved . I wll run the test tommorw or Sunday. Maybe another hint ... the onboard clock is losing time. That is a useful observation. When the operating system is not running, there is a clock in the Southbridge that keeps time. There is a 32768 hertz crystal next to the Southbridge, and the circuit in the Southbridge is very similar to that of a digital watch. When the OS is running, the value stored in the RTC in the Southbridge, is transferred to system memory. From that point onwards, clock tick interrupts signal to the processor, when to increment the location in memory that represents the clock. So the time keeping is based on clock tick interrupts, rather than the RTC, for as long as the OS is running. If the time is drifting in that case, one reason can be that the clock tick interrupt is not getting serviced in time, so opportunities to increment the clock are being lost. The clock tick interrupt has a high priority, so it should be difficult to lose them. (That is precisely why it has a high priority in the first place, to reduce the chance of losing them.) Now, consider if you have some kind of interrupt problem. The sound system also relies on interrupts for service. The sound chip requires rather prompt service, and if service is not received, funny things happen. To give an example of what the sound does, when starved, consider when a game crashes the OS. I used to have a problem with a system while playing Quake, and the sound would play in a loop, using the same fraction of a second worth of sound samples. That wasn't an "echo" as such, because the amplitude of the sound didn't decrease with time. It was more of a "looping" of the sound. If the software could somehow recover, and feed fresh buffers of data to the sound chip, then new sounds would come from the chip. Part of the fun with sound problems, is terminology. Finding descriptive terms that mean the same thing to everyone reading the posts. To me, echo implies reverberation, like sound in a cave or yelling in a mountain range. In that case, there is an echo, and with each return trip, the amplitude of the echo is reduced until it dies out. "Looping" is where the same buffer of sound data, is played over and over again, because the sound chip has no fresh content in the queue - in that case, the amplitude remains the same for each replay of the data in the buffer. This probably isn't going to be enough to figure out the problem, but anyway - Control Panels:Administrative Tools:Performance has the capability to display a limited set of metrics. If you right click in the display pane, and select "Add Counters", then in the Add Counters dialog, you select a Performance Object of "Processor", then select "Interrupts/sec", that will give you a trace on the screen. If I do that on my Win2K system, I see a more or less flat line (as long as the mouse doesn't move), and the level of interrupts seen is: 2090 interrupts/sec (alt-tabbed out of a 3D game, so it is in the background) (The video card is still "running", even when the game is not (Extra interrupts are from the video card)) 130 interrupts/sec (no game in background, mouse not moving) Check your system, to see what kind of level it is running. If there are thousands of interrupts per second, when no programs are running, and the mouse if not moving, it could be you have a spurious interrupt problem. The problem there, is I don't see a chip on the NF325, I recognize as a trouble-maker. It could simply be a defect of that particular board, I suppose (a good chip gone bad). If I wanted to further illuminate the issue, at this point I might switch to a Linux LiveCD, and see if I could get a record of interrupts versus IRQ number. I don't see the ability to do that, in Windows. But perhaps Linux has a means to do that. Also, take a look in the Event Viewer in Windows, and see if there are any strange error messages in there. Maybe if there is an interrupt problem, some side effects would be present in Event Viewer. Paul Thanks David On Fri, 23 Nov 2007 21:01:30 -0500, Paul wrote: David Sontag wrote: Just put this system together ... so here are the details: not overclocked motherboard: NF325-A7 processor: Athlon 64 3400+ Venice 2.4GHz 512KB L2 Cache Socket 754 Processor CPU Cooler: COOLER MASTER CK8-8JD2B-0L-GP 80mm CPU Cooler Memory: two (2) 512Mb PC 3200 ... major brand ... Power Supply: Ultra 450w Onboard sound: Audio Chipset Realtek ALC655 Also tried CMI8738 / C3DX PCI Audio Device Ok the problem is no matter wich sound device I use it sounds like an echo ,,echo...echo So far I have not I have no idea how to fix this... and help will be appreciated. Thanks David Sontag Any special sound software installed ? Applications for talking while playing games ? VOIP phones involved ? It isn't likely that an AC'97 sound solution and a PCI sound chip would have the same hardware failure. So something that sits above the hardware level, must be responsible. I'd have recommended booting another OS, like a Linux LiveCD (Knoppix or Ubuntu), and try the sound subsystem there. But since both your AC'97 and PCI sound chip both have the same problem, I don't see how an alternate OS will shine any light on the issue. In terms of your Windows install, did you do a Repair Install with the new motherboard, a fresh install, or something else ? Maybe the problem is related to some sound driver and its Mixer panel, from the previous system. Take a look around in Task Manager, and see if you can account for everything there. For additional fun, go Start:Run and type in "dxdiag" and run that. That is from your current version of DirectX. There are some sound tests in there. Give them a try, and see if there are any complaints from Dxdiag. The sound chip will be run at various sample rates and sample sizes, and perhaps some pattern will emerge there, that is different from what you've seen so far. Paul |
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