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#1
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VMR9 video playback too bright/washed (TV range instead of PC range)
I have a problem with video playback on an FX 5200 on Win9x. The video
is too bright/washed using VMR9 output (not overlay), because the YUV range isn't extended to 0-255 and remains the original 16-235/240, so blacks and whites aren't what they should be, etc. This is a known problem with driver versions 6x.xx and newer (don't know about 81.98 as these are the latest for Win9x). There's information on the web about adding a VMRCCCSStatus value to the registry to override the default behavior, but the position of this value is only specified for WinNT. I tried adding it to a few places on Win9x to no avail. All 6x.xx, 7x.xx and 8x.xx drivers suffer from this. I'd happily use old drivers but the 5x.xx series is trouble for certain games, and 4x.xx ruin video playback in different way. Older than that doesn't support the FX series. Does anyone know how to fix this annoying problem? |
#2
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VMR9 video playback too bright/washed (TV range instead of PC range)
Not sure which media app you are using. In Media Player Classic, if you run
in VMR9 mode, there is a shader preset for converting 16-235 to 0-255, among other effects like inverting colors, emboss, wrapping the video to a sphere, etc. There is also a "YUV extended mode" checkbox in the XviD control panel, if I'm not mistaken, though obviously this applies to XviD-encoded files only. -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "Ehud Shapira" wrote in message ps.com... I have a problem with video playback on an FX 5200 on Win9x. The video is too bright/washed using VMR9 output (not overlay), because the YUV range isn't extended to 0-255 and remains the original 16-235/240, so blacks and whites aren't what they should be, etc. This is a known problem with driver versions 6x.xx and newer (don't know about 81.98 as these are the latest for Win9x). There's information on the web about adding a VMRCCCSStatus value to the registry to override the default behavior, but the position of this value is only specified for WinNT. I tried adding it to a few places on Win9x to no avail. All 6x.xx, 7x.xx and 8x.xx drivers suffer from this. I'd happily use old drivers but the 5x.xx series is trouble for certain games, and 4x.xx ruin video playback in different way. Older than that doesn't support the FX series. Does anyone know how to fix this annoying problem? |
#3
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VMR9 video playback too bright/washed (TV range instead of PC range)
Thanks for the reply.
I'm not using MPC (6.4.9.0) most of the time, nor do I see that shader. What is it called and where do you see it? Perhaps it won't work on this old/weak gfx card, but either way, it'd be an interesting experiment but not a global solution. I don't see "YUV extended mode" in xvid, although I do see it in the DivX decoder (where it doesn't help). Are you using the newer xvid 1.1.x versions? I'm still on 1.1.0. Even if it worked, a solution specific to a format or player would be of limited help. The existence of that registry setting suggests nVidia were aware of it, so I'm hoping there's a way to enable it (on Win9x). I suppose you're on WinXP. Did you get that VMRCCCSStatus value to fix it? |
#4
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VMR9 video playback too bright/washed (TV range instead of PC range)
I found an alternative way to see how it looks if extended YUV range
is handed to the renderer: using ffdshow's AviSynth module (ColorYUV(levels="TV-PC")). It looks fine, although I didn't yet compare it to the source. This still isn't a perfect solution because it appears to use more CPU, and I don't have much to spare. |
#5
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VMR9 video playback too bright/washed (TV range instead of PC range)
"Ehud Shapira" wrote in message
oups.com... I'm not using MPC (6.4.9.0) most of the time, nor do I see that shader. What is it called and where do you see it? Perhaps it won't work on this old/weak gfx card, but either way, it'd be an interesting experiment but not a global solution. First, make sure you are running in the correct mode. Go to View - Options - Output. Select "VMR9 renderless" and "Use texture surfaces and render video in 3D". Once that's done, play any video, right-click in the field of the video and select Shaders - 16-235 to 0-255. This shader requires Pixel Shader 1.4 capability, which means it needs a Geforce FX-series, Radeon 8500, or higher card to run. Your FX5200 should be able to handle it. What media player app are you using? Even if it worked, a solution specific to a format or player would be of limited help. The existence of that registry setting suggests nVidia were aware of it, so I'm hoping there's a way to enable it (on Win9x). I use Media Player Classic to play all my videos, so for *me* it is as good as being global. :-) Some of its functions are quite unique: stretch the video in any direction, advance/delay the audio stream by an arbitrary amount, subtitles read from a text file, etc. etc. I suppose you're on WinXP. Did you get that VMRCCCSStatus value to fix it? I don't use an nVidia card. My two Radeon X1900XTs don't experience this problem. -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." |
#6
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VMR9 video playback too bright/washed (TV range instead of PC range)
right-click in the field of the video and select Shaders - 16-235 to 0-255.
Nothing alike here. Perhaps some extras added by you later? This shader requires Pixel Shader 1.4 capability, which means it needs a Geforce FX-series, Radeon 8500, or higher card to run. Your FX5200 should be able to handle it. Regardless of the PS capabilities, I wonder if this card has enough horsepower to do all this processing without dropping frames. Besides the limited core capabilities, it's running on a 64-bit memory bus. :-/ What media player app are you using? I use Media Player Classic to play all my videos, so for *me* it is as good as being global. :-) Some of its functions are quite unique: stretch the video in any direction, advance/delay the audio stream by an arbitrary amount, subtitles read from a text file, etc. etc. Crystal Player. It seems better at not skipping frames, and allows you to choose what to do in case it can't keep up (which originally let me play some movies which would go out of sync in other players). It can switch the renderer on-the-fly with a hotkey, which is useful when trying compare them or analyze problems. It has a very nice subtitles renderer. Unlike MPC, its seekbar is actually manageable (although seeking itself could use some fixing), and it doesn't have issues with the taskbar showing above it when in fullscreen. Audio can be skewed on- the-fly too. But, I'm eagerly awaiting a newer version that will hopefully solve a whole array of problems and deficiencies. Still, MPC is much more awkward for me. Some problems with MPC are occasional freezes (of the whole computer) when loading videos, and crashes on others. There's also an unexplained long delay until it opens the file menu. I can't get it to show subtitles. But it does have a few positive points, and the shaders are interesting. If dealing with this YUV problem can be done by the GPU, that'd be another plus. Why would you want to randomly stretch the video, BTW? And while at it... any idea if there's a way to convert from YV12 to RGB using shaders, along with correct chroma upsampling (the equivalent of ffdshow's HQ YV12-RGB)? Letting the driver/hardware handle it leads to the all too common non-filtered upsampling (and so, ugly blockiness on pure red colors for e.g.). I don't use an nVidia card. My two Radeon X1900XTs don't experience this problem. It's a problem deciding whose drivers suck more. I used to think nVidia are the clear winner (that is, work better), but that was before this FX card. |
#7
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VMR9 video playback too bright/washed (TV range instead of PC range)
Nvidia is aware of this problem, they've been mentioning it in their
driver release notes for many a release now and wrote that in the future if a DVI output is detected, the correct range would selected automatically. Here is their workaround: ********** You can work around this issue by forcing either standard or extended mode as follows: 1 Launch regedit and determine the current primary display card by looking in HKey_Local_Machine\Hardware\DeviceMap\Video and note the GUID (global unique identifier assigned by Windows), which is the long string in brackets { } at the end of the entry "\device\video0". 2 Look in HKey_Local_Machine\SYSTEM\CurrentControlSet\Contro l\Video\{GUID}\0000 where {GUID} is thenumber derived from the previous step. 3 Open the "0000" directory and create a new DWORD called VMRCCCSStatus and give it a value of 0x3 - to force use of the standard YUV range of 16-235 0x1 - to force use of the extended YUV range of 0-255 ********** The weird thing? I think there is a typo in there, I could only get the 0-255 range if I reversed the value: 0x3 for 0-255 Don't mistake the VMRCCSStatus (should already be in the reigstry) with the one you have to create, VMRCCCSStatus. Wonder why the new one has three Cs, shrug, just don't mess with anything else in the registry, just add the above value and get out. Keep in mind, the previous workarounds mentioned (e.g. decoder values, MPC shaders, etc etc) will also work, BUT you lose any hardware acceleration that way (e.g. no purevideo). And Purevideo is so beautiful when watching movies (with IVTC enabled and edge/NR values set in the new control panel). -- Tashfeen Bhimdi |
#8
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VMR9 video playback too bright/washed (TV range instead of PC range)
On Feb 13, 12:01 am, Tashfeen Bhimdi wrote:
Nvidia is aware of this problem, they've been mentioning it in their driver release notes for many a release now and wrote that in the future if a DVI output is detected, the correct range would selected automatically. Yes, sadly they didn't provide a solution for Win9x, or maybe it's just buggy and they never bothered fixing it. I wonder how DVI is related. I'm using a CRT. Here is their workaround: I've seen it, which is why I mentioned the VMRCCCSStatus value. It doesn't do much for me. Don't mistake the VMRCCSStatus (should already be in the reigstry) with the one you have to create, VMRCCCSStatus. There's no double-C value as far as I know (it's not present in NVDD32.DLL, unlike the triple-C, nor in my registry). Are you sure you didn't mistakenly add it at some point? Keep in mind, the previous workarounds mentioned (e.g. decoder values, MPC shaders, etc etc) will also work, BUT you lose any hardware acceleration that way (e.g. no purevideo). If PureVideo can be used simply as a DirectShow decoder, or if it's a player that allows tweaking the filter graph, then using different renderers shouldn't matter much or at all. Also, I don't see in the specs it supports MPEG4 ASP. Either way, PureVideo isn't for GF5. |
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