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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore
Isn't "ray tracing" an analog approach to graphics?
I remember it was all about "beam steering" on your crt which gave you smooth lines OK, but they relied on phosphor latency ????? Holy Cat! Back to the beginning of time we go. Drag out your 20 msec LCD monitors just to start. Frankly, I think they should take a "serious" look at the new Excel Graphics Engine that is included in Microsoft Office 2007. An Excel spreadsheet makes an excellent bit-mapped display, and imagine a 3D coordinate system of 3 Excel spreadsheet pairs on each axis. It would be a simple matter to dither a coordinate pair for line smoothing, and the data structures needed are already built-in. It would take very little futher research to complete this engine and bring it to the Microsoft Gaming market. johns |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore
.... and work on our tax returns at the same time.
http://delivery.acm.org/10.1145/1130...TOKEN=14763196 johns |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore
johns wrote:
Frankly, I think they should take a "serious" look at the new Excel Graphics Engine that is included in Microsoft Office 2007. An Excel spreadsheet makes an excellent bit-mapped display, and imagine a 3D coordinate system of 3 Excel spreadsheet pairs on each axis. It would be a simple matter to dither a coordinate pair for line smoothing, and the data structures needed are already built-in. It would take very little futher research to complete this engine and bring it to the Microsoft Gaming market. Someone's been reading Gamasutra; a lengthy article on this precise subject appeared there this past month. http://www.gamasutra.com/php-bin/new...hp?story=17749 |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
"johns" wrote in message ... Isn't "ray tracing" an analog approach to graphics? In short, no. I think you have the term "ray tracing" confused with the concept opf a "vector-scan display." Bob M. |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore
I think you have the term "ray tracing" confused with
the concept opf a "vector-scan display." Yes. What is the difference? johns |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore
Someone's been reading Gamasutra; a lengthy article on this precise
subject appeared there this past month.http://www.gamasutra.com/php-bin/new...hp?story=17749 A man of great intelligence. johns |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore
.. but the idea of dithering paired spreadsheets is
my own :-) johns |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
"johns" wrote in message ... I think you have the term "ray tracing" confused with the concept opf a "vector-scan display." Yes. What is the difference? Two completely different things. "Ray-tracing" is a technique used in computer graphics in which light is modeled as individual "rays," which are mathematically "traced" from their source, as they reflect off various objects in the scene, and then to the viewpoint of the hypothetical viewer or camera (or the other way around). Imagine starting with a particular spectrum and intensity of light, and both are modified as the rays are reflected by the objects in their path. Do this with a very large number of rays, and you can get a very good-looking image including natural-appearing reflections, shadows, and so forth. It can also produce accurate modeling of refractive effects - e.g., the appearance of objects as seen through a lens, or water. (It turns out that the "rays" are most commonly traced from the supposed viewer or camera point back to the source, rather than vice-versa, for reasons of computational efficiency.) A "vector-scan display" is a type of display device (now for the most part obsolete, at least in its CRT-based form, although there have been some laser-based displays which are basically "vector-scan" devices). Instead of building up an image as a regular pattern of lines, and varying the intensity of the light as that pattern is scanned (as in a raster-scan CRT), a vector-scan display works by essentially "painting" the outlines of objects to be displayed on the screen, typically (as noted) a fairly long-persistence CRT. This method works very well for making clear, sharp images of a simple "line drawing" sort, but producing images of "solid" objects and doing full color are both virtually impossible. Bob M. |
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
johns writes:
I think you have the term "ray tracing" confused with the concept opf a "vector-scan display." Yes. What is the difference? johns So huge I wonder why you are commenting. |
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