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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more



 
 
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  #1  
Old March 15th 08, 11:50 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
AirRaid[_4_]
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Posts: 30
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more

http://www.pcper.com/article.php?aid...e=expert&pid=1
  #2  
Old March 17th 08, 06:54 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
johns
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Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore

Isn't "ray tracing" an analog approach to graphics?
I remember it was all about "beam steering" on your
crt which gave you smooth lines OK, but they relied
on phosphor latency ????? Holy Cat! Back to the
beginning of time we go. Drag out your 20 msec
LCD monitors just to start.

Frankly, I think they should take a "serious" look
at the new Excel Graphics Engine that is included
in Microsoft Office 2007. An Excel spreadsheet
makes an excellent bit-mapped display, and imagine
a 3D coordinate system of 3 Excel spreadsheet
pairs on each axis. It would be a simple matter to
dither a coordinate pair for line smoothing, and the
data structures needed are already built-in. It would
take very little futher research to complete this
engine and bring it to the Microsoft Gaming market.

johns
  #3  
Old March 17th 08, 07:37 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
johns
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Posts: 658
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore

.... and work on our tax returns at the same time.

http://delivery.acm.org/10.1145/1130...TOKEN=14763196

johns
  #4  
Old March 17th 08, 07:40 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
Brian Siano
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Posts: 5
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore

johns wrote:

Frankly, I think they should take a "serious" look
at the new Excel Graphics Engine that is included
in Microsoft Office 2007. An Excel spreadsheet
makes an excellent bit-mapped display, and imagine
a 3D coordinate system of 3 Excel spreadsheet
pairs on each axis. It would be a simple matter to
dither a coordinate pair for line smoothing, and the
data structures needed are already built-in. It would
take very little futher research to complete this
engine and bring it to the Microsoft Gaming market.


Someone's been reading Gamasutra; a lengthy article on this precise
subject appeared there this past month.
http://www.gamasutra.com/php-bin/new...hp?story=17749


  #5  
Old March 17th 08, 07:55 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
Bob Myers
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Posts: 65
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more


"johns" wrote in message
...
Isn't "ray tracing" an analog approach to graphics?


In short, no.

I think you have the term "ray tracing" confused with
the concept opf a "vector-scan display."

Bob M.


  #6  
Old March 17th 08, 10:08 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
johns
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Posts: 658
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore

I think you have the term "ray tracing" confused with
the concept opf a "vector-scan display."


Yes. What is the difference?

johns
  #7  
Old March 17th 08, 10:09 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
johns
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Posts: 658
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore

Someone's been reading Gamasutra; a lengthy article on this precise
subject appeared there this past month.http://www.gamasutra.com/php-bin/new...hp?story=17749


A man of great intelligence.

johns

  #8  
Old March 17th 08, 10:10 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
johns
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Posts: 658
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics andmore

.. but the idea of dithering paired spreadsheets is
my own :-)

johns
  #9  
Old March 18th 08, 01:58 AM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
Bob Myers
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Posts: 65
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more


"johns" wrote in message
...
I think you have the term "ray tracing" confused with
the concept opf a "vector-scan display."


Yes. What is the difference?


Two completely different things.

"Ray-tracing" is a technique used in computer graphics in
which light is modeled as individual "rays," which are mathematically
"traced" from their source, as they reflect off various objects in the
scene, and then to the viewpoint of the hypothetical viewer
or camera (or the other way around). Imagine starting with a particular
spectrum and intensity of light, and both are modified as the rays
are reflected by the objects in their path. Do this with a very large
number of rays, and you can get a very good-looking image including
natural-appearing reflections, shadows, and so forth. It can also produce
accurate modeling of refractive effects - e.g., the appearance of objects
as seen through a lens, or water. (It turns out that the "rays" are most
commonly traced from the supposed viewer or camera point back to the
source, rather than vice-versa, for reasons of computational efficiency.)

A "vector-scan display" is a type of display device (now
for the most part obsolete, at least in its CRT-based form,
although there have been some laser-based displays which
are basically "vector-scan" devices). Instead of building
up an image as a regular pattern of lines, and varying the
intensity of the light as that pattern is scanned (as in a
raster-scan CRT), a vector-scan display works by essentially
"painting" the outlines of objects to be displayed on the screen,
typically (as noted) a fairly long-persistence CRT. This method
works very well for making clear, sharp images of a simple
"line drawing" sort, but producing images of "solid" objects
and doing full color are both virtually impossible.

Bob M.


  #10  
Old March 18th 08, 02:38 PM posted to comp.sys.ibm.pc.games.action,comp.graphics.rendering.raytracing,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.hardware.video
Walter Mitty
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Posts: 89
Default John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more

johns writes:

I think you have the term "ray tracing" confused with
the concept opf a "vector-scan display."


Yes. What is the difference?

johns


So huge I wonder why you are commenting.
 




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