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HL2 Infinite Loop nv4_disp



 
 
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  #1  
Old November 12th 06, 10:56 AM posted to alt.comp.periphs.videocards.nvidia
slot
external usenet poster
 
Posts: 1
Default HL2 Infinite Loop nv4_disp

Greetings.

Hope someone here can help. I've been trying to play Half-Life 2 and
have had nothing but problems. Which I find not only frustrating, but
a bit perplexing. I'm using the same machine I used to play the game 6
months ago. Played the game all the way through and never had a crash
or a lock-up, but this time around its nothing but.

Been getting quite a lot of lock-ups / freezes when the game starts to
load the next chapter or section. Most times I reboot, restart the
game, and I'm fine for 30 minutes or more. But this time. This time
I've run into a problem I can't get past.

I'm stuck again at one of the moments when the game starts to load a
new section (this one on the airboat just as you jump through the open
panel of the dam. You hit the water, the Loading sign comes up, the
hard disc goes round and round . . .

I tried rebooting and restarting the game with exactly the same
results. I updated my video card driver - same result. I ran Steam's
diagnostic for freezing/sound looping, and everything checks out ok.
One time I left the frozen screen for several minutes and came up with
a blue screen with the following error: "nv4_disp Device Drive stuck
in Infinite Loop"

My system config is below. If you have any ideas, I'd love to hear
about it. Because right now I can't play any more. And that's a really
sad thing.

------------------
System Information
------------------
Time of this report: 11/12/2006, 18:40:15
Operating System: Windows XP Home Edition (5.1, Build 2600) Service
Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+,
MMX, 3DNow (2 CPUs), ~2.0GHz
Memory: 1024MB RAM
Page File: 435MB used, 2024MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6600 GT
Manufacturer: NVIDIA
Chip type: GeForce 6600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_31251458&REV_A2
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (16 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9371 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes
Device Identifier: {D7B71E3E-4200-11CF-7353-2F1103C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0140
SubSys ID: 0x31251458
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

  #2  
Old November 12th 06, 02:39 PM posted to alt.comp.periphs.videocards.nvidia
alpha hen
external usenet poster
 
Posts: 8
Default HL2 Infinite Loop nv4_disp

google is your friend

http://www.google.com.au/search?clie...=Google+Search
  #3  
Old November 13th 06, 12:22 AM posted to alt.comp.periphs.videocards.nvidia
Patrician
external usenet poster
 
Posts: 13
Default HL2 Infinite Loop nv4_disp


"slot" wrote in message
ups.com...
Greetings.

Hope someone here can help. I've been trying to play Half-Life 2 and
have had nothing but problems. Which I find not only frustrating, but
a bit perplexing. I'm using the same machine I used to play the game 6
months ago. Played the game all the way through and never had a crash
or a lock-up, but this time around its nothing but.

Been getting quite a lot of lock-ups / freezes when the game starts to
load the next chapter or section. Most times I reboot, restart the
game, and I'm fine for 30 minutes or more. But this time. This time
I've run into a problem I can't get past.

I'm stuck again at one of the moments when the game starts to load a
new section (this one on the airboat just as you jump through the open
panel of the dam. You hit the water, the Loading sign comes up, the
hard disc goes round and round . . .

I tried rebooting and restarting the game with exactly the same
results. I updated my video card driver - same result. I ran Steam's
diagnostic for freezing/sound looping, and everything checks out ok.
One time I left the frozen screen for several minutes and came up with
a blue screen with the following error: "nv4_disp Device Drive stuck
in Infinite Loop"

My system config is below. If you have any ideas, I'd love to hear
about it. Because right now I can't play any more. And that's a really
sad thing.

------------------
System Information
------------------
Time of this report: 11/12/2006, 18:40:15
Operating System: Windows XP Home Edition (5.1, Build 2600) Service
Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+,
MMX, 3DNow (2 CPUs), ~2.0GHz
Memory: 1024MB RAM
Page File: 435MB used, 2024MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6600 GT
Manufacturer: NVIDIA
Chip type: GeForce 6600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_31251458&REV_A2
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (16 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9371 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes
Device Identifier: {D7B71E3E-4200-11CF-7353-2F1103C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0140
SubSys ID: 0x31251458
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}:
Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run


Download and run Memtest86 from he- http://www.memtest86.com/ . Let it
run for at least 4 hours and see if you get any errors. Infinite Loop Error
is normally caused by faulty system RAM.

Trev



 




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