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The Future of Graphics - Tim Sweeney
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The Future of Graphics - Tim Sweeney
"parallax-scroll" wrote in message ... Must read! http://graphics.cs.williams.edu/arch...TimHPG2009.pdf From that document: "Unreal Engine 3 is used by 100's of games" My thoughts on that: "And they all suck". (Because the engine sux.) I could stop reading right there... But just for the fun of it I look at it some more Bye, Skybuck. |
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The Future of Graphics - Tim Sweeney
On Aug 11, 6:25*pm, parallax-scroll wrote:
Must read! http://graphics.cs.williams.edu/arch...TimHPG2009.pdf I hate people with surname Sweeney |
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The Future of Graphics - Tim Sweeney
One little thingy was interesting...
A "new" way of rendering... Something called "reyes rendering model". From the looks of it sounds like voxel rendering to me... I couldn't make sense of it though just based on this powerpoint presentation... It mentions about "boxing" pixels. How about "objects" be turned into "boxed pixels" ? I could try and google it... but maybe you can give short description here ? If not then that's fine too... Bye, Skybuck. |
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The Future of Graphics - Tim Sweeney
On Aug 11, 10:41*am, "Skybuck Flying" wrote:
One little thingy was interesting... A "new" way of rendering... Something called "reyes rendering model". From the looks of it sounds like voxel rendering to me... I couldn't make sense of it though just based on this powerpoint presentation... It mentions about "boxing" pixels. How about "objects" be turned into "boxed pixels" ? I could try and google it... but maybe you can give short description here ? If not then that's fine too... Bye, * Skybuck. REYES isn't exactly new, it's been used in offline rendering (pre- rendered CGI) for years. However it would be new for real-time rendering. |
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The Future of Graphics - Tim Sweeney
Bit weird technique...
If I understand correctly... it keeps making/splitting the "primitives" more tiny and tiny and tiny until it fits into a pixel ? https://renderman.pixar.com/products...nderman/2.html I can't imagine that would be fast... Bye, Skybuck. |
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The Future of Graphics - Tim Sweeney
Here is another explanation:
http://forum.jpatch.com/viewtopic.php?f=3&t=963 What I wonder about is the buckets/pixels are they 3D or 2D ? If 2D then how to go from a splitted object from 3D to 2D ? Does it do rendering for individual pieces ? Apperently so ? Bye, Skybuck. |
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The Future of Graphics - Tim Sweeney
On Tue, 11 Aug 2009 15:53:30 +0200, "Skybuck Flying"
wrote: "parallax-scroll" wrote in message ... Must read! http://graphics.cs.williams.edu/arch...TimHPG2009.pdf From that document: "Unreal Engine 3 is used by 100's of games" My thoughts on that: "And they all suck". (Because the engine sux.) I could stop reading right there... well, I like FPS games, so I don't agree with that. |
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The Future of Graphics - Tim Sweeney
gnomon wrote in message ... On Tue, 11 Aug 2009 15:53:30 +0200, "Skybuck Flying" wrote: "parallax-scroll" wrote in message ... Must read! http://graphics.cs.williams.edu/arch...TimHPG2009.pdf From that document: "Unreal Engine 3 is used by 100's of games" My thoughts on that: "And they all suck". (Because the engine sux.) I could stop reading right there... well, I like FPS games, so I don't agree with that. I like fps games as well, but not he fps games made with unreal engine 3 those suck because of lags. And don't get me started about gears of war and that sort of third person ****... that's even worse ! (Blooming bleh.) Bye, Skybuck. |
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The Future of Graphics - Tim Sweeney
On Wed, 12 Aug 2009 20:06:07 +0200, "Skybuck Flying"
wrote: gnomon wrote in message ... On Tue, 11 Aug 2009 15:53:30 +0200, "Skybuck Flying" wrote: "parallax-scroll" wrote in message ... Must read! http://graphics.cs.williams.edu/arch...TimHPG2009.pdf From that document: "Unreal Engine 3 is used by 100's of games" My thoughts on that: "And they all suck". (Because the engine sux.) I could stop reading right there... well, I like FPS games, so I don't agree with that. I like fps games as well, but not he fps games made with unreal engine 3 those suck because of lags. And don't get me started about gears of war and that sort of third person ****... that's even worse ! (Blooming bleh.) nah, I don't want to hear a rant against 3rd person games. But e.g. I liked Bioshock (U3 engine game) -- even when I first played it on my old mediocre system. I thought it used the engine well. If there were a few graphics hitches in overloaded areas, I didn't pay enough attention to remember. The artwork of the game was totally masterful. But then frame rates and graphics hoopla are only part of it for me. e.g. I'm still a total fan of the early Thief series that uses the Dark engine - and I'm convinced that those games couldn't have been done if the engine weren't as limited as it is. The games were designed with those limitations in mind, setting the parameters. |
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