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A few Q's 9500np or 9700mod with limited pixel shader?
I installed the Omega drivers trying to solve my Halo problems (not
solved yet) and tried the 9700mod. This added an additional problem to Halo with the pixel shader (solved by adding the "-use14" command). If I run the 3Dmark03 & 2001SE benchmarks my scores are much higher with my card modded and the only tests with problems are the "advanced pixel shader" & "pixel shader 2.0". Also, if I adjust my Pixel shader version through "rage3dtweak"(in card properties) instead of the command "-use14" then Halo will not load. My questions are? 1.) Should I keep the card modded? If yes then 2.) How should I disable the advanced pixel shader (game commands or rage3dtweak)? 3.) If I disable through rage3dtweak will future games install properly? I will add that Unreal2 plays perfect with the card modded and no adjustments. Thank you for your patience with this post. My system: Sapphire 9500np modded to 9700 Athlon 3200 512mb ram WinXPpro Omega 2.4.96b drivers |
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