Thread: Weapon Armory
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Old October 9th 07, 03:10 PM posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
Skybuck Flying
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Default Weapon Armory

Hello,

Selecting weapons via text/menu's in shooters is kinda getting old.

The following idea could be interesting and fun and more immersive:

Make some armories in 3D where there are weapons.

An armory for each kind of weapons for example:

Sniper weapons, Assault Weapons, Pistols, Granades, Mines, Body Armor, etc.

Have people have a "carry limit or so".

Then can simply carry up to a certain load.

The more the carry the slower they are.

But this allows people to select what they want... and not some
predetermined configuration.

The fun part and immersive part is that everybody needs to walk to an armory
and equipt themselfes.

There could be a computer controlled person which refills the armory with
new weapons

Weapons which remain on the battlefield slow disappear from the battlefield
or so as usual.

I think it would be fun and more immersive to see other players in
multiplayer equiped themselfes as well

It adds a certain part of realism I think... and it's more or less a
punishment as well... when you die you have to re-equiped yourself so you
better not die too fast ! That's good.

Also make it possible for people to have really strong body armor... that
might get damaged at certain places where bullits can go through...

Dieing too fast is not so much fun

Bye,
Skybuck.