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The Technology of PS3
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November 13th 03, 11:15 PM
Hans de Vries
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(lmurata) wrote in message . com...
"subsystem" wrote in message m...
In the patent, it was prefered that each *APU* have 32 GFLOPs performance.
Not each PE.
There would be 1 PU/CPU per PE, and 8 APUs - which would give *256 GFLOPs*
per PE.
Then 4 PEs (256 GFLOPs each) are put onto a single chip to form a BroadBand
Engine. that is where the 1 TFLOPs came from.
The BroadBand Engine would be the main CPU of PS3.
Now in this new presentation, KK shows 1 PE having performance of 1 GFLOP.
this does not make sense at all. that's less than the Emotion Engine of
PS2 which has 6.2 GFLOPs performance.
The slides are 2-3 years old, that is why. they are the SAME slides that IBM
showed for the Blue Gene project, IIRC.
I wouldn't trust what this guy says. I've seen the original IBM image,
and it IS different. Subsystem, why don't you give a link to the
original IBM image, so that others can compare it with the slide?
Actually, It IS the same slide, So Sony Cell == Blue Gene ?!?
Sony Cell presentation September 20,2002 from Sony Entertainment's CEO:
http://www.watch.impress.co.jp/game/...921/tgsf15.jpg
http://www.watch.impress.co.jp/game/...20921/tgsf.htm
Various IBM Blue Gene presentations:
www-8.ibm.com/solutions/au/downloads/bluegene_03.pdf
http://www.ibm.com/jp/software/s390/...ata/zentai.pdf
http://www.ibm.com/de/entwicklung/ac...ber26_snir.pdf
Amazing....
Regards, Hans.
Hans de Vries