Intel talking to Nintendo, Microsoft, Sony about TFLOP chipsfor NEXT generation game systems after being locked out of current-gen
Nick Maclaren wrote:
In article ,
Terje Mathisen writes:
| Bill Davidsen wrote:
|
| That's not a bad thing, but performance is generally not an issue now,
| other than people writing brute force solutions because they're gamers,
| not programmers, and believe that hardware should make crappy code look
| good anyway.
|
| This otoh is totally bogus:
Oh, come now! It's not TOTALLY bogus - just largely so.
| Games programming is probably the only existing source of new
| programmers who actually care about performance, care to an extent where
| even 25% speedups are a big deal.
Nope. HPC provides some, too. Not a lot, but a few.
Indeed.
There are probably at least an order of magnitude less HPC programmers
than (performance) games programmers, but still significant,
particularly due to having thought a lot about clusters vs SMP,
single-core vs dual/quad/many-core etc.
Terje
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"almost all programming can be viewed as an exercise in caching"
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