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Old December 22nd 07, 05:19 PM posted to comp.sys.intel,comp.sys.ibm.pc.hardware.chips,alt.comp.hardware.amd.x86-64,comp.sys.ibm.pc.hardware.video,comp.arch
Terje Mathisen
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Posts: 39
Default Intel talking to Nintendo, Microsoft, Sony about TFLOP chipsfor NEXT generation game systems after being locked out of current-gen

Bill Davidsen wrote:

I personally doubt that talking first has anything to do with who gets
the contracts. The vendors will balance cost, performance, and features,
and make a decision based on profit.


This is almost certainly correct.

That's not a bad thing, but performance is generally not an issue now,
other than people writing brute force solutions because they're gamers,
not programmers, and believe that hardware should make crappy code look
good anyway.


This otoh is totally bogus:

Games programming is probably the only existing source of new
programmers who actually care about performance, care to an extent where
even 25% speedups are a big deal.

Yes, there are a lot of programmers even inside successful games
publishers who don't know/care about what makes a program fast, but
those same companies probably employ up to half of all the current
world-class performance programmers.

Terje
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"almost all programming can be viewed as an exercise in caching"