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Old June 30th 04, 04:47 AM
Tony Hill
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On Tue, 29 Jun 2004 19:52:23 GMT, CJT wrote:
RusH wrote:

CJT wrote :


64 bit really isn't useful for typical (or even most atypical)
desktops, anyway.



UT2003 has 2GB of stuff on disk it uses for rendering
Next UT engine will use 2GB of stuff in RAM for the rendering, they
are waiting for a 64bit platform in the mean time becouse Windows as it
is sucks above 2GB (unusable).


Pozdrawiam.


I suppose if you write bad enough code, you need that much linear
memory for essentially parallel tasks. But typical applications
don't.


Not bad code, just LOTS of graphics. Eye candy and graphics seems to
be what sells in video games for the most part, so I expect that we'll
see the data set for games continue to expand at a rather prodigious
rate.

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Tony Hill
hilla underscore 20 at yahoo dot ca