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Old June 29th 04, 09:59 PM
Rupert Pigott
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CJT wrote:
RusH wrote:

CJT wrote :


64 bit really isn't useful for typical (or even most atypical)
desktops, anyway.




UT2003 has 2GB of stuff on disk it uses for rendering
Next UT engine will use 2GB of stuff in RAM for the rendering, they
are waiting for a 64bit platform in the mean time becouse Windows as
it is sucks above 2GB (unusable).


Pozdrawiam.



I suppose if you write bad enough code, you need that much linear
memory for essentially parallel tasks. But typical applications
don't.


I'd guess a fair chunk of that is textures, models and the like.

Cheers,
Rupert