NVIDIA is gearing up to end 32-bit OS support
On 12/24/2017 7:15 AM, Mr. Man-wai Chang wrote:
Full story: https://www.engadget.com/2017/12/24/nvidia-is-gearing-up-to-end-32-bit-os-support/ If you haven't upgraded to a 64-bit operating system, you might want to soon. Are there any gamers not running x64 operating systems ? Lynn |
NVIDIA is gearing up to end 32-bit OS support
Lynn McGuire wrote:
On 12/24/2017 7:15 AM, Mr. Man-wai Chang wrote: Full story: https://www.engadget.com/2017/12/24/nvidia-is-gearing-up-to-end-32-bit-os-support/ If you haven't upgraded to a 64-bit operating system, you might want to soon. Are there any gamers not running x64 operating systems ? Lynn Yes, gamers running really old games. People select 32 bit OSes when they want backward compatibility with really old code. Not all programs are available in a modern format. Nobody is volunteering to rewrite them. And in some cases, the source is even lost. I have two programs here, of no special interest to anyone, that have been "maintained" by making binary edits. When one of the programs was malfunctioning due to a new Internet twist, I did a search and discovered someone made a binary edit to the executable (in 2008) to "make it compatible". And instantly, I could fetch mail again :-) I think the call on OS bitness options should be made by the OS company, in an organized manner. The ecosystem is getting fragmented now, with stuff where Win7 is crippled on purpose, and so on. We don't need that. If they want to kill interest in desktops, they're doing a good job. There are ways to ease transitions. Apple used to do that. And the x86 (not x64) translator Microsoft is putting on their ARM laptop category (launching 2018), shows Microsoft has finally learned an "Apple trick". If you let the OS company provide leadership, who knows what good things might happen. [It's not an x64 translator because of "patent overhang".] Paul |
NVIDIA is gearing up to end 32-bit OS support
On 12/26/2017 4:03 PM, Paul wrote:
Lynn McGuire wrote: On 12/24/2017 7:15 AM, Mr. Man-wai Chang wrote: Full story: https://www.engadget.com/2017/12/24/nvidia-is-gearing-up-to-end-32-bit-os-support/ If you haven't upgraded to a 64-bit operating system, you might want to soon. Are there any gamers not running x64 operating systems ? Lynn Yes, gamers running really old games. People select 32 bit OSes when they want backward compatibility with really old code. Not all programs are available in a modern format. Nobody is volunteering to rewrite them. And in some cases, the source is even lost. I have two programs here, of no special interest to anyone, that have been "maintained" by making binary edits. When one of the programs was malfunctioning due to a new Internet twist, I did a search and discovered someone made a binary edit to the executable (in 2008) to "make it compatible". And instantly, I could fetch mail again :-) I think the call on OS bitness options should be made by the OS company, in an organized manner. The ecosystem is getting fragmented now, with stuff where Win7 is crippled on purpose, and so on. We don't need that. If they want to kill interest in desktops, they're doing a good job. There are ways to ease transitions. Apple used to do that. And the x86 (not x64) translator Microsoft is putting on their ARM laptop category (launching 2018), shows Microsoft has finally learned an "Apple trick". If you let the OS company provide leadership, who knows what good things might happen. [It's not an x64 translator because of "patent overhang".] Â*Â* Paul I know a couple of gamers running old games on x64 Windows. They use DosBox. Shoot, I have used it. http://www.dosbox.com/ Lynn |
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