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AirRaid[_3_]
June 26th 07, 12:03 AM
in much-expected, MASSIVELY downgraded form.

http://www.neogaf.com/forum/showthread.php?t=166456

you can thank Sony/SCEI for selecting an Nvidia GPU that would be
concidered mid-range by 2005 standards, lowend for 2006 standards and
almost obsolete now.

PS3's GPU the RSX, a castrated GeForce 7800 GTX (8 ROPs, 128-bit bus)
with a little extra cache that doesn't have a prayer of reproducing
something close to Killzone E3 2005 trailer in realtime.

And don't count on the CELL processor to render more pixels & polygons
than RSX. All CELL can do is take the vertex & lighting processing
load off the RSX shoulders. CELL does not give PS3 more pixels or
polygons rendered to the screen per second than what RSX can do on its
own.

John Lewis
June 26th 07, 08:22 PM
On Mon, 25 Jun 2007 16:03:20 -0700, AirRaid >
wrote:

>in much-expected, MASSIVELY downgraded form.
>
>http://www.neogaf.com/forum/showthread.php?t=166456
>

Ignore. AMD ( ex-ATi) troll.

John Lewis

ninphan
June 26th 07, 09:29 PM
On Jun 25, 7:03 pm, AirRaid > wrote:
> in much-expected, MASSIVELY downgraded form.
>
> http://www.neogaf.com/forum/showthread.php?t=166456
>
> you can thank Sony/SCEI for selecting an Nvidia GPU that would be
> concidered mid-range by 2005 standards, lowend for 2006 standards and
> almost obsolete now.
>
> PS3's GPU the RSX, a castrated GeForce 7800 GTX (8 ROPs, 128-bit bus)
> with a little extra cache that doesn't have a prayer of reproducing
> something close to Killzone E3 2005 trailer in realtime.
>
> And don't count on the CELL processor to render more pixels & polygons
> than RSX. All CELL can do is take the vertex & lighting processing
> load off the RSX shoulders. CELL does not give PS3 more pixels or
> polygons rendered to the screen per second than what RSX can do on its
> own.

You obviously have no idea what the Cell does.